[PATCH 0/3] MR5279: wineserver crash resistance against permanent object deletion, part 1: Implement NtMakePermanentObject.
by Jinoh Kang (@iamahuman) March 11, 2024
by Jinoh Kang (@iamahuman) March 11, 2024
March 11, 2024
3
4
[PATCH 0/6] MR704: vkd3d-shader/ir: Introduce a better CFG structurizer, part 5.
by Giovanni Mascellani (@giomasce) March 11, 2024
by Giovanni Mascellani (@giomasce) March 11, 2024
March 11, 2024
2
6
March 11, 2024
2
5
[PATCH 0/1] MR703: vkd3d: Enable VK_EXT_fragment_shader_interlock if available.
by Henri Verbeet (@hverbeet) March 11, 2024
by Henri Verbeet (@hverbeet) March 11, 2024
March 11, 2024
2
1
[PATCH 0/1] MR5278: tools/gitlab: Run make_specfiles before building.
by Jinoh Kang (@iamahuman) March 11, 2024
by Jinoh Kang (@iamahuman) March 11, 2024
March 11, 2024
3
2
[PATCH v2 0/5] MR700: tests: Do some housekeeping for Vulkan implementations nobody loves.
by Giovanni Mascellani (@giomasce) March 11, 2024
by Giovanni Mascellani (@giomasce) March 11, 2024
March 11, 2024
2
5
[PATCH 0/5] MR700: tests: Do some housekeeping for Vulkan implementations nobody loves.
by Giovanni Mascellani (@giomasce) March 11, 2024
by Giovanni Mascellani (@giomasce) March 11, 2024
March 11, 2024
3
8
[PATCH 0/1] MR699: vkd3d-shader/d3dbc: Do not write semantic declarations for unused variables.
by Nikolay Sivov (@nsivov) March 11, 2024
by Nikolay Sivov (@nsivov) March 11, 2024
March 11, 2024
5
4
[PATCH v4 0/6] MR694: vkd3d-shader/hlsl: Improve SM1 support for non-float operations, part 2.
by Francisco Casas (@fcasas) March 11, 2024
by Francisco Casas (@fcasas) March 11, 2024
March 11, 2024
4
7
[PATCH v5 0/5] MR680: vkd3d-shader: Nearly get rid of vkd3d_shader_desc.
by Giovanni Mascellani (@giomasce) March 11, 2024
by Giovanni Mascellani (@giomasce) March 11, 2024
March 11, 2024
3
6