[PATCH v4 0/6] MR694: vkd3d-shader/hlsl: Improve SM1 support for non-float operations, part 2.
by Francisco Casas (@fcasas) March 11, 2024
by Francisco Casas (@fcasas) March 11, 2024
March 11, 2024
4
7
[PATCH v5 0/5] MR680: vkd3d-shader: Nearly get rid of vkd3d_shader_desc.
by Giovanni Mascellani (@giomasce) March 11, 2024
by Giovanni Mascellani (@giomasce) March 11, 2024
March 11, 2024
3
6
[PATCH v2 0/3] MR677: vkd3d-shader/dxil: Implement DX intrinsics TextureGather and TextureGatherCmp.
by Conor McCarthy (@cmccarthy) March 11, 2024
by Conor McCarthy (@cmccarthy) March 11, 2024
March 11, 2024
4
5
[PATCH v12 0/1] MR673: tests/shader-runner: Add sampler comparison tests.
by Conor McCarthy (@cmccarthy) March 11, 2024
by Conor McCarthy (@cmccarthy) March 11, 2024
March 11, 2024
3
2
[PATCH v7 0/4] MR582: vkd3d-dxbc: Add options to fix a DXBC shader checksum.
by Giovanni Mascellani (@giomasce) March 11, 2024
by Giovanni Mascellani (@giomasce) March 11, 2024
March 11, 2024
3
6
[PATCH v3 0/3] MR692: Draft: vkd3d-shader/fx: Add "child-effect" compilation option.
by Nikolay Sivov (@nsivov) March 11, 2024
by Nikolay Sivov (@nsivov) March 11, 2024
March 11, 2024
4
8
[PATCH v13 0/4] MR519: vkd3d-shader/dxil: Support minimum precision.
by Conor McCarthy (@cmccarthy) March 11, 2024
by Conor McCarthy (@cmccarthy) March 11, 2024
March 11, 2024
4
6
March 11, 2024
3
6
[PATCH v2 0/1] MR5268: ntdll/tests: Add tests for deleting pre-existing kernel objects.
by Jinoh Kang (@iamahuman) March 11, 2024
by Jinoh Kang (@iamahuman) March 11, 2024
March 11, 2024
2
2
[PATCH 0/1] MR5275: configure: Don't explicitly enable -Wenum-conversion on Clang.
by Jacek Caban (@jacek) March 11, 2024
by Jacek Caban (@jacek) March 11, 2024
March 11, 2024
3
2