[PATCH v3 0/4] MR5228: Administrator tokens, part 2: Create Wine processes with a limited token.
by Zebediah Figura (@zfigura) March 7, 2024
by Zebediah Figura (@zfigura) March 7, 2024
March 7, 2024
2
5
Re: [PATCH v2 0/6] MR5253: win32u: Refactor display device cache for gpus.
by Zhiyi Zhang (@zhiyi) March 7, 2024
by Zhiyi Zhang (@zhiyi) March 7, 2024
March 7, 2024
1
0
[PATCH v9 0/1] MR673: tests/shader-runner: Add sampler comparison tests.
by Conor McCarthy (@cmccarthy) March 7, 2024
by Conor McCarthy (@cmccarthy) March 7, 2024
March 7, 2024
2
1
[PATCH v8 0/1] MR673: tests/shader-runner: Add sampler comparison tests.
by Conor McCarthy (@cmccarthy) March 7, 2024
by Conor McCarthy (@cmccarthy) March 7, 2024
March 7, 2024
2
1
[PATCH v2 0/3] MR692: Draft: vkd3d-shader/fx: Add "child-effect" compilation option.
by Nikolay Sivov (@nsivov) March 7, 2024
by Nikolay Sivov (@nsivov) March 7, 2024
March 7, 2024
2
3
Re: [PATCH v13 0/8] MR662: vkd3d-shader/ir: Introduce a better CFG structurizer, part 2. - approved
by Alexandre Julliard (@julliard) March 7, 2024
by Alexandre Julliard (@julliard) March 7, 2024
March 7, 2024
1
0
Re: [PATCH v15 0/6] MR553: vkd3d-shader/d3d-asm: Dump the input and output signatures. - approved
by Alexandre Julliard (@julliard) March 7, 2024
by Alexandre Julliard (@julliard) March 7, 2024
March 7, 2024
1
0
Re: [PATCH v2 0/1] MR5260: mscoree: Implement CLRRuntimeHost_Start. - approved
by Alexandre Julliard (@julliard) March 7, 2024
by Alexandre Julliard (@julliard) March 7, 2024
March 7, 2024
1
0
Re: [PATCH v2 0/6] MR5224: Explicitly request debug info in critical sections. - approved
by Alexandre Julliard (@julliard) March 7, 2024
by Alexandre Julliard (@julliard) March 7, 2024
March 7, 2024
1
0
Re: [PATCH v2 0/1] MR5257: winex11: Set the correct visual even if alpha matches. - approved
by Alexandre Julliard (@julliard) March 7, 2024
by Alexandre Julliard (@julliard) March 7, 2024
March 7, 2024
1
0