[PATCH 0/1] MR5257: winex11: Set the correct visual even if alpha matches.
by Gabriel Ivăncescu March 7, 2024
by Gabriel Ivăncescu March 7, 2024
March 7, 2024
2
3
[PATCH v12 0/8] MR662: vkd3d-shader/ir: Introduce a better CFG structurizer, part 2.
by Giovanni Mascellani (@giomasce) March 7, 2024
by Giovanni Mascellani (@giomasce) March 7, 2024
March 7, 2024
3
10
[PATCH v14 0/6] MR553: vkd3d-shader/d3d-asm: Dump the input and output signatures.
by Giovanni Mascellani (@giomasce) March 7, 2024
by Giovanni Mascellani (@giomasce) March 7, 2024
March 7, 2024
3
9
March 7, 2024
3
10
Re: [PATCH v3 0/5] MR679: vkd3d-shader: Refactor common code between vkd3d_shader_compile() and vkd3d_shader_scan().
by Henri Verbeet (@hverbeet) March 7, 2024
by Henri Verbeet (@hverbeet) March 7, 2024
March 7, 2024
1
0
[PATCH v7 0/1] MR673: tests/shader-runner: Add sampler comparison tests.
by Conor McCarthy (@cmccarthy) March 7, 2024
by Conor McCarthy (@cmccarthy) March 7, 2024
March 7, 2024
3
2
[PATCH 0/4] MR692: vkd3d-shader/fx: Add "child-effect" compilation option.
by Nikolay Sivov (@nsivov) March 7, 2024
by Nikolay Sivov (@nsivov) March 7, 2024
March 7, 2024
3
12
[PATCH 0/1] MR5259: shell32: Fix a test failure in test_DataObject().
by Zebediah Figura (@zfigura) March 7, 2024
by Zebediah Figura (@zfigura) March 7, 2024
March 7, 2024
2
1
[PATCH 0/6] MR694: vkd3d-shader/hlsl: Improve SM1 support for non-float operations, part 2.
by Francisco Casas (@fcasas) March 7, 2024
by Francisco Casas (@fcasas) March 7, 2024
March 7, 2024
4
7
[PATCH 0/1] MR5254: msvcrt: Only print __stdio_common_vfscanf() FIXME once.
by Aida Jonikienė March 7, 2024
by Aida Jonikienė March 7, 2024
March 7, 2024
2
4