[PATCH v2 0/2] MR5255: winegstreamer: Append an optional parser before decoders in wg_transform.
by Rémi Bernon March 7, 2024
by Rémi Bernon March 7, 2024
March 7, 2024
2
4
[PATCH v4 0/5] MR5202: d3dx9: Refactor D3DXLoadSurfaceFromMemory and fix a few compressed surface bugs.
by Connor McAdams (@cmcadams) March 7, 2024
by Connor McAdams (@cmcadams) March 7, 2024
March 7, 2024
4
8
March 7, 2024
2
4
[PATCH 0/2] MR5255: winegstreamer: Append an optional parser before decoders in wg_transform.
by Rémi Bernon March 7, 2024
by Rémi Bernon March 7, 2024
March 7, 2024
1
2
March 7, 2024
2
5
[PATCH v13 0/6] MR553: vkd3d-shader/d3d-asm: Dump the input and output signatures.
by Giovanni Mascellani (@giomasce) March 7, 2024
by Giovanni Mascellani (@giomasce) March 7, 2024
March 7, 2024
2
7
March 7, 2024
4
8
[PATCH v2 0/5] MR680: vkd3d-shader: Nearly get rid of vkd3d_shader_desc.
by Giovanni Mascellani (@giomasce) March 7, 2024
by Giovanni Mascellani (@giomasce) March 7, 2024
March 7, 2024
3
10
[PATCH v2 0/5] MR5220: win32u: Move vulkan d3dkmt implementation out of winex11.
by Rémi Bernon March 7, 2024
by Rémi Bernon March 7, 2024
March 7, 2024
3
9
March 7, 2024
1
6