[PATCH v11 0/4] MR777: vkd3d-shader/dxil: Support SV_Depth, SV_DepthGreaterEqual and SV_DepthLessEqual.
by Conor McCarthy (@cmccarthy) April 16, 2024
by Conor McCarthy (@cmccarthy) April 16, 2024
April 16, 2024
2
4
[PATCH v16 0/6] MR631: vkd3d: Implement UpdateTileMappings().
by Conor McCarthy (@cmccarthy) April 16, 2024
by Conor McCarthy (@cmccarthy) April 16, 2024
April 16, 2024
2
6
[PATCH v2 0/4] MR788: vkd3d: Support additional packed formats.
by Conor McCarthy (@cmccarthy) April 16, 2024
by Conor McCarthy (@cmccarthy) April 16, 2024
April 16, 2024
2
5
Re: [PATCH v3 0/5] MR781: Avoid HLSL_CLASS_OBJECT, part 4.
by Giovanni Mascellani (@giomasce) April 16, 2024
by Giovanni Mascellani (@giomasce) April 16, 2024
April 16, 2024
1
0
Re: [PATCH v3 0/5] MR781: Avoid HLSL_CLASS_OBJECT, part 4.
by Giovanni Mascellani (@giomasce) April 16, 2024
by Giovanni Mascellani (@giomasce) April 16, 2024
April 16, 2024
1
0
Re: [PATCH v3 0/5] MR781: Avoid HLSL_CLASS_OBJECT, part 4.
by Giovanni Mascellani (@giomasce) April 16, 2024
by Giovanni Mascellani (@giomasce) April 16, 2024
April 16, 2024
1
0
[PATCH v4 0/10] MR768: Draft: vkd3d-shader/dxil: Tessellation part 2.
by Conor McCarthy (@cmccarthy) April 16, 2024
by Conor McCarthy (@cmccarthy) April 16, 2024
April 16, 2024
2
10
[PATCH v3 0/3] MR776: vkd3d-shader: Introduce SPIRV_ENVIRONMENT_VULKAN_1_1.
by Conor McCarthy (@cmccarthy) April 16, 2024
by Conor McCarthy (@cmccarthy) April 16, 2024
April 16, 2024
2
3
April 16, 2024
2
1
April 15, 2024
3
4