[PATCH 0/2] MR5512: win32u: Fix calculating viewport size incorrectly.
by Haoyang Chen (@chenhaoyang) April 19, 2024

April 19, 2024
[PATCH v16 0/6] MR631: vkd3d: Implement UpdateTileMappings().
by Conor McCarthy (@cmccarthy) April 16, 2024

April 16, 2024
[PATCH v2 0/4] MR788: vkd3d: Support additional packed formats.
by Conor McCarthy (@cmccarthy) April 16, 2024

April 16, 2024
Re: [PATCH v3 0/5] MR781: Avoid HLSL_CLASS_OBJECT, part 4.
by Giovanni Mascellani (@giomasce) April 16, 2024

April 16, 2024
Re: [PATCH v3 0/5] MR781: Avoid HLSL_CLASS_OBJECT, part 4.
by Giovanni Mascellani (@giomasce) April 16, 2024

April 16, 2024
Re: [PATCH v3 0/5] MR781: Avoid HLSL_CLASS_OBJECT, part 4.
by Giovanni Mascellani (@giomasce) April 16, 2024

April 16, 2024
[PATCH v4 0/10] MR768: Draft: vkd3d-shader/dxil: Tessellation part 2.
by Conor McCarthy (@cmccarthy) April 16, 2024

April 16, 2024
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April 16, 2024