Re: [PATCH v2 0/2] MR790: vkd3d: Implement creating compute pipeline states from shaders with embedded root signatures. - approved
by Alexandre Julliard (@julliard) April 15, 2024
by Alexandre Julliard (@julliard) April 15, 2024
April 15, 2024
1
0
Re: [PATCH v2 0/6] MR789: [2/2] vkd3d-shader/d3d-asm: Unify the output generation helpers. - approved
by Alexandre Julliard (@julliard) April 15, 2024
by Alexandre Julliard (@julliard) April 15, 2024
April 15, 2024
1
0
Re: [PATCH v2 0/1] MR782: tests/hlsl: Supply data for all mip levels in calculate-lod.shader_test. - approved
by Alexandre Julliard (@julliard) April 15, 2024
by Alexandre Julliard (@julliard) April 15, 2024
April 15, 2024
1
0
Re: [PATCH v4 0/3] MR779: vkd3d-shader/spirv: Implement MAD in two operations if flagged as precise. - approved
by Alexandre Julliard (@julliard) April 15, 2024
by Alexandre Julliard (@julliard) April 15, 2024
April 15, 2024
1
0
Re: [PATCH v5 0/7] MR778: vkd3d-shader/ir: Prepare the CFG structurizer for handling Hull Shaders. - approved
by Alexandre Julliard (@julliard) April 15, 2024
by Alexandre Julliard (@julliard) April 15, 2024
April 15, 2024
1
0
Re: [PATCH v5 0/3] MR773: vkd3d-shader/ir: Try harder to move `break's to the end of loops. - approved
by Alexandre Julliard (@julliard) April 15, 2024
by Alexandre Julliard (@julliard) April 15, 2024
April 15, 2024
1
0
Re: [PATCH v7 0/2] MR740: Implement hyperbolic trigonometry operations. - approved
by Alexandre Julliard (@julliard) April 15, 2024
by Alexandre Julliard (@julliard) April 15, 2024
April 15, 2024
1
0
[PATCH v3 0/5] MR5480: ntdll: Support exception reporting flags in contexts.
by Paul Gofman (@gofman) April 15, 2024
by Paul Gofman (@gofman) April 15, 2024
April 15, 2024
3
6
April 15, 2024
1
4
[PATCH v21 0/3] MR734: vkd3d-shader/dxil: SamplePosition and SampleCount.
by Conor McCarthy (@cmccarthy) April 15, 2024
by Conor McCarthy (@cmccarthy) April 15, 2024
April 15, 2024
2
3