[PATCH v2 0/3] MR785: vkd3d-shader/ir: Only emit trampolines and launchers when needed.
by Giovanni Mascellani (@giomasce) April 15, 2024
by Giovanni Mascellani (@giomasce) April 15, 2024
April 15, 2024
3
4
[PATCH v3 0/5] MR684: tests/shader-runner: Improve test coverage.
by Conor McCarthy (@cmccarthy) April 15, 2024
by Conor McCarthy (@cmccarthy) April 15, 2024
April 15, 2024
2
6
[PATCH v8 0/5] MR767: vkd3d-shader/dxil: Tessellation part 1.
by Conor McCarthy (@cmccarthy) April 15, 2024
by Conor McCarthy (@cmccarthy) April 15, 2024
April 15, 2024
2
5
[PATCH 0/4] MR794: vkd3d-shader/hlsl: Improve SM1 support for non-float operations, part 6.
by Francisco Casas (@fcasas) April 15, 2024
by Francisco Casas (@fcasas) April 15, 2024
April 15, 2024
2
4
[PATCH v2 0/8] MR787: vkd3d-shader/hlsl: Parse and write default values.
by Francisco Casas (@fcasas) April 15, 2024
by Francisco Casas (@fcasas) April 15, 2024
April 15, 2024
3
11
[PATCH 0/5] MR793: hlsl: Parse profile and register space reservations.
by Zebediah Figura (@zfigura) April 15, 2024
by Zebediah Figura (@zfigura) April 15, 2024
April 15, 2024
2
5
[PATCH 0/2] MR5502: notepad: Use wide character string literals
by Isaac Marovitz (@IsaacMarovitz) April 15, 2024
by Isaac Marovitz (@IsaacMarovitz) April 15, 2024
April 15, 2024
2
2
[PATCH 0/1] MR792: Draft: vkd3d-shader/hlsl: Support expressions as register offsets.
by Victor Chiletto (@vitorhnn) April 15, 2024
by Victor Chiletto (@vitorhnn) April 15, 2024
April 15, 2024
2
1
Re: [PATCH v2 0/2] MR790: vkd3d: Implement creating compute pipeline states from shaders with embedded root signatures. - approved
by Alexandre Julliard (@julliard) April 15, 2024
by Alexandre Julliard (@julliard) April 15, 2024
April 15, 2024
1
0
Re: [PATCH v2 0/6] MR789: [2/2] vkd3d-shader/d3d-asm: Unify the output generation helpers. - approved
by Alexandre Julliard (@julliard) April 15, 2024
by Alexandre Julliard (@julliard) April 15, 2024
April 15, 2024
1
0