[PATCH 0/6] MR789: [2/2] vkd3d-shader/d3d-asm: Unify the output generation helpers.
by Henri Verbeet (@hverbeet) April 15, 2024
by Henri Verbeet (@hverbeet) April 15, 2024
April 15, 2024
2
6
[PATCH v20 0/3] MR734: vkd3d-shader/dxil: SamplePosition and SampleCount.
by Conor McCarthy (@cmccarthy) April 15, 2024
by Conor McCarthy (@cmccarthy) April 15, 2024
April 15, 2024
2
3
[PATCH 0/2] MR784: tests: Check that derivatives are still computed after discarding.
by Giovanni Mascellani (@giomasce) April 15, 2024
by Giovanni Mascellani (@giomasce) April 15, 2024
April 15, 2024
3
6
[PATCH 0/4] MR788: vkd3d: Support additional packed formats.
by Conor McCarthy (@cmccarthy) April 15, 2024
by Conor McCarthy (@cmccarthy) April 15, 2024
April 15, 2024
3
6
[PATCH 0/1] MR782: tests/hlsl: Supply data for all mip levels in calculate-lod.shader_test.
by Conor McCarthy (@cmccarthy) April 15, 2024
by Conor McCarthy (@cmccarthy) April 15, 2024
April 15, 2024
4
3
[PATCH v3 0/3] MR779: vkd3d-shader/spirv: Implement MAD in two operations if flagged as precise.
by Giovanni Mascellani (@giomasce) April 15, 2024
by Giovanni Mascellani (@giomasce) April 15, 2024
April 15, 2024
4
5
[PATCH v4 0/7] MR778: vkd3d-shader/ir: Prepare the CFG structurizer for handling Hull Shaders.
by Giovanni Mascellani (@giomasce) April 15, 2024
by Giovanni Mascellani (@giomasce) April 15, 2024
April 15, 2024
3
9
[PATCH v4 0/3] MR773: vkd3d-shader/ir: Try harder to move `break's to the end of loops.
by Giovanni Mascellani (@giomasce) April 15, 2024
by Giovanni Mascellani (@giomasce) April 15, 2024
April 15, 2024
3
4
[PATCH v6 0/2] MR740: Implement hyperbolic trigonometry operations.
by Petrichor Park (@petrathekat) April 15, 2024
by Petrichor Park (@petrathekat) April 15, 2024
April 15, 2024
3
4
[PATCH 0/1] MR783: ci: Compile Mesa with X11 support.
by Giovanni Mascellani (@giomasce) April 15, 2024
by Giovanni Mascellani (@giomasce) April 15, 2024
April 15, 2024
3
3