[PATCH v8 0/1] MR723: vkd3d-shader/spirv: Implement MAD in two operations if flagged as precise.
by Conor McCarthy (@cmccarthy) April 11, 2024
by Conor McCarthy (@cmccarthy) April 11, 2024
April 11, 2024
4
9
[PATCH v2 0/3] MR764: vkd3d-shader/ir: Remove loops that terminate with a `break'.
by Giovanni Mascellani (@giomasce) April 11, 2024
by Giovanni Mascellani (@giomasce) April 11, 2024
April 11, 2024
4
5
[PATCH 0/1] MR5486: makedep: Use hybrid ARM64X images for ARM64EC.
by Jacek Caban (@jacek) April 11, 2024
by Jacek Caban (@jacek) April 11, 2024
April 11, 2024
3
2
[PATCH v2 0/2] MR777: Draft: vkd3d-shader/dxil: Support SV_Depth, SV_DepthGreaterEqual and SV_DepthLessEqual.
by Conor McCarthy (@cmccarthy) April 11, 2024
by Conor McCarthy (@cmccarthy) April 11, 2024
April 11, 2024
2
2
[PATCH 0/2] MR777: Draft: vkd3d-shader/dxil: Support SV_Depth, SV_DepthGreaterEqual and SV_DepthLessEqual.
by Conor McCarthy (@cmccarthy) April 11, 2024
by Conor McCarthy (@cmccarthy) April 11, 2024
April 11, 2024
2
2
[PATCH 0/3] MR5485: d2d1: Implement GetEffectProperties().
by Nikolay Sivov (@nsivov) April 10, 2024
by Nikolay Sivov (@nsivov) April 10, 2024
April 10, 2024
2
3
[PATCH v34 0/166] MR648: Draft: vkd3d-shader: [Test] SM 6.
by Conor McCarthy (@cmccarthy) April 10, 2024
by Conor McCarthy (@cmccarthy) April 10, 2024
April 10, 2024
1
1
[PATCH 0/4] MR5483: server: Correctly align 64-bit integer types in protocol.def.
by Jinoh Kang (@iamahuman) April 10, 2024
by Jinoh Kang (@iamahuman) April 10, 2024
April 10, 2024
2
4
[PATCH v6 0/5] MR767: vkd3d-shader/dxil: Tessellation part 1.
by Conor McCarthy (@cmccarthy) April 10, 2024
by Conor McCarthy (@cmccarthy) April 10, 2024
April 10, 2024
3
11
[PATCH v7 0/1] MR723: vkd3d-shader/spirv: Implement MAD in two operations if flagged as precise.
by Conor McCarthy (@cmccarthy) April 10, 2024
by Conor McCarthy (@cmccarthy) April 10, 2024
April 10, 2024
3
3