[PATCH v2 0/3] MR772: vkd3d: Add two more resource description/state validations.
by Conor McCarthy (@cmccarthy) April 10, 2024
by Conor McCarthy (@cmccarthy) April 10, 2024
April 10, 2024
3
4
April 10, 2024
2
4
[PATCH v4 0/6] MR765: tests: Do not crash on llvmpipe.
by Giovanni Mascellani (@giomasce) April 10, 2024
by Giovanni Mascellani (@giomasce) April 10, 2024
April 10, 2024
3
7
[PATCH 0/3] MR769: vkd3d-shader/hlsl: Support refract() intrinsic.
by Giovanni Mascellani (@giomasce) April 10, 2024
by Giovanni Mascellani (@giomasce) April 10, 2024
April 10, 2024
5
6
Re: [PATCH v4 0/2] MR740: Implement hyperbolic trigonometry operations.
by Henri Verbeet (@hverbeet) April 10, 2024
by Henri Verbeet (@hverbeet) April 10, 2024
April 10, 2024
1
0
Re: [PATCH v2 0/5] MR775: hlsl: Avoid HLSL_CLASS_OBJECT, part 3. - approved
by Giovanni Mascellani (@giomasce) April 10, 2024
by Giovanni Mascellani (@giomasce) April 10, 2024
April 10, 2024
1
0
[PATCH 0/4] MR766: tests: Add CreateShaderCacheSession pointer clearing tests.
by Stefan Dösinger April 10, 2024
by Stefan Dösinger April 10, 2024
April 10, 2024
2
8
[PATCH v3 0/8] MR5459: mfreadwrite: Implement D3D awareness support with the video processor.
by Rémi Bernon April 10, 2024
by Rémi Bernon April 10, 2024
April 10, 2024
2
9
[PATCH v5 0/5] MR767: vkd3d-shader/dxil: Tessellation part 1.
by Conor McCarthy (@cmccarthy) April 10, 2024
by Conor McCarthy (@cmccarthy) April 10, 2024
April 10, 2024
2
5
[PATCH v18 0/3] MR734: vkd3d-shader/dxil: SamplePosition and SampleCount.
by Conor McCarthy (@cmccarthy) April 10, 2024
by Conor McCarthy (@cmccarthy) April 10, 2024
April 10, 2024
2
3