[PATCH 0/3] MR5485: d2d1: Implement GetEffectProperties().
by Nikolay Sivov (@nsivov) April 10, 2024
by Nikolay Sivov (@nsivov) April 10, 2024
April 10, 2024
2
3
[PATCH v34 0/166] MR648: Draft: vkd3d-shader: [Test] SM 6.
by Conor McCarthy (@cmccarthy) April 10, 2024
by Conor McCarthy (@cmccarthy) April 10, 2024
April 10, 2024
1
1
[PATCH 0/4] MR5483: server: Correctly align 64-bit integer types in protocol.def.
by Jinoh Kang (@iamahuman) April 10, 2024
by Jinoh Kang (@iamahuman) April 10, 2024
April 10, 2024
2
4
[PATCH v6 0/5] MR767: vkd3d-shader/dxil: Tessellation part 1.
by Conor McCarthy (@cmccarthy) April 10, 2024
by Conor McCarthy (@cmccarthy) April 10, 2024
April 10, 2024
3
11
[PATCH v7 0/1] MR723: vkd3d-shader/spirv: Implement MAD in two operations if flagged as precise.
by Conor McCarthy (@cmccarthy) April 10, 2024
by Conor McCarthy (@cmccarthy) April 10, 2024
April 10, 2024
3
3
April 10, 2024
3
6
[PATCH 0/1] MR774: tests: Check that side effects do not happen after discard.
by Giovanni Mascellani (@giomasce) April 10, 2024
by Giovanni Mascellani (@giomasce) April 10, 2024
April 10, 2024
4
5
[PATCH v3 0/3] MR769: vkd3d-shader/hlsl: Support refract() intrinsic.
by Giovanni Mascellani (@giomasce) April 10, 2024
by Giovanni Mascellani (@giomasce) April 10, 2024
April 10, 2024
4
4
[PATCH v2 0/3] MR769: vkd3d-shader/hlsl: Support refract() intrinsic.
by Giovanni Mascellani (@giomasce) April 10, 2024
by Giovanni Mascellani (@giomasce) April 10, 2024
April 10, 2024
3
3
Re: [PATCH v2 0/5] MR775: hlsl: Avoid HLSL_CLASS_OBJECT, part 3. - approved
by Henri Verbeet (@hverbeet) April 10, 2024
by Henri Verbeet (@hverbeet) April 10, 2024
April 10, 2024
1
0