Re: [PATCH v5 0/8] MR757: hlsl: Avoid HLSL_CLASS_OBJECT, part 2. - approved
by Alexandre Julliard (@julliard) April 9, 2024
by Alexandre Julliard (@julliard) April 9, 2024
April 9, 2024
1
0
Re: [PATCH v6 0/3] MR750: vkd3d-shader/dxil: TGSM part 3. - approved
by Alexandre Julliard (@julliard) April 9, 2024
by Alexandre Julliard (@julliard) April 9, 2024
April 9, 2024
1
0
Re: [PATCH v9 0/5] MR749: vkd3d-shader/ir: Minimise temp usage. - approved
by Alexandre Julliard (@julliard) April 9, 2024
by Alexandre Julliard (@julliard) April 9, 2024
April 9, 2024
1
0
Re: [PATCH v6 0/9] MR744: vkd3d-shader/hlsl: Improve SM1 support for non-float operations, part 5. - approved
by Alexandre Julliard (@julliard) April 9, 2024
by Alexandre Julliard (@julliard) April 9, 2024
April 9, 2024
1
0
[PATCH v16 0/3] MR734: vkd3d-shader/dxil: SamplePosition and SampleCount.
by Conor McCarthy (@cmccarthy) April 9, 2024
by Conor McCarthy (@cmccarthy) April 9, 2024
April 9, 2024
4
5
[PATCH 0/1] MR771: vkd3d-shader/d3d-asm: Reset indent level on HS phases.
by Giovanni Mascellani (@giomasce) April 9, 2024
by Giovanni Mascellani (@giomasce) April 9, 2024
April 9, 2024
3
3
April 9, 2024
4
5
[PATCH v6 0/2] MR733: vkd3d-shader/dxil: Implement DX intrinsic CalculateLOD.
by Conor McCarthy (@cmccarthy) April 9, 2024
by Conor McCarthy (@cmccarthy) April 9, 2024
April 9, 2024
4
4
[PATCH 0/3] MR772: vkd3d: Add two more resource description/state validations.
by Conor McCarthy (@cmccarthy) April 9, 2024
by Conor McCarthy (@cmccarthy) April 9, 2024
April 9, 2024
4
5
[PATCH v4 0/5] MR767: vkd3d-shader/dxil: Tessellation part 1.
by Conor McCarthy (@cmccarthy) April 9, 2024
by Conor McCarthy (@cmccarthy) April 9, 2024
April 9, 2024
5
17