[PATCH 0/5] MR775: hlsl: Avoid HLSL_CLASS_OBJECT, part 3.
by Zebediah Figura (@zfigura) April 10, 2024
by Zebediah Figura (@zfigura) April 10, 2024
April 10, 2024
2
5
Re: [PATCH v3 0/1] MR761: tests/shader_runner: Report compilation errors on the block's starting line.
by Francisco Casas (@fcasas) April 9, 2024
by Francisco Casas (@fcasas) April 9, 2024
April 9, 2024
1
0
Re: [PATCH v2 0/1] MR770: tests/test-driver: Avoid "head" with negative line count. - approved
by Alexandre Julliard (@julliard) April 9, 2024
by Alexandre Julliard (@julliard) April 9, 2024
April 9, 2024
1
0
Re: [PATCH v6 0/1] MR762: ci: Delimit building each commit with a collapsible section. - approved
by Alexandre Julliard (@julliard) April 9, 2024
by Alexandre Julliard (@julliard) April 9, 2024
April 9, 2024
1
0
Re: [PATCH v2 0/1] MR763: vkd3d-shader/hlsl: Properly release string buffer on write_atan_or_atan2(). - approved
by Alexandre Julliard (@julliard) April 9, 2024
by Alexandre Julliard (@julliard) April 9, 2024
April 9, 2024
1
0
Re: [PATCH v5 0/8] MR757: hlsl: Avoid HLSL_CLASS_OBJECT, part 2. - approved
by Alexandre Julliard (@julliard) April 9, 2024
by Alexandre Julliard (@julliard) April 9, 2024
April 9, 2024
1
0
Re: [PATCH v6 0/3] MR750: vkd3d-shader/dxil: TGSM part 3. - approved
by Alexandre Julliard (@julliard) April 9, 2024
by Alexandre Julliard (@julliard) April 9, 2024
April 9, 2024
1
0
Re: [PATCH v9 0/5] MR749: vkd3d-shader/ir: Minimise temp usage. - approved
by Alexandre Julliard (@julliard) April 9, 2024
by Alexandre Julliard (@julliard) April 9, 2024
April 9, 2024
1
0
Re: [PATCH v6 0/9] MR744: vkd3d-shader/hlsl: Improve SM1 support for non-float operations, part 5. - approved
by Alexandre Julliard (@julliard) April 9, 2024
by Alexandre Julliard (@julliard) April 9, 2024
April 9, 2024
1
0
[PATCH v16 0/3] MR734: vkd3d-shader/dxil: SamplePosition and SampleCount.
by Conor McCarthy (@cmccarthy) April 9, 2024
by Conor McCarthy (@cmccarthy) April 9, 2024
April 9, 2024
4
5