[PATCH v5 0/5] MR749: vkd3d-shader/ir: Minimise temp usage.
by Conor McCarthy (@cmccarthy) April 4, 2024
by Conor McCarthy (@cmccarthy) April 4, 2024
April 4, 2024
3
12
[PATCH 0/1] MR760: ci: Build the macOS image each time the Linux image is built.
by Giovanni Mascellani (@giomasce) April 4, 2024
by Giovanni Mascellani (@giomasce) April 4, 2024
April 4, 2024
3
3
[PATCH 0/1] MR756: tests: Free the shader blobs once we're done with them in test_create_pipeline_state(). (Valgrind)
by Henri Verbeet (@hverbeet) April 4, 2024
by Henri Verbeet (@hverbeet) April 4, 2024
April 4, 2024
2
2
[PATCH 0/6] MR755: vkd3d-dxbc: Implement extracting section data.
by Henri Verbeet (@hverbeet) April 4, 2024
by Henri Verbeet (@hverbeet) April 4, 2024
April 4, 2024
2
7
2
5
[PATCH v6 0/3] MR722: vkd3d-shader/ir: Synthesize selection constructs from conditional jumps.
by Giovanni Mascellani (@giomasce) April 4, 2024
by Giovanni Mascellani (@giomasce) April 4, 2024
April 4, 2024
4
5
Re: [PATCH v4 0/3] MR750: vkd3d-shader/dxil: TGSM part 3. - approved
by Giovanni Mascellani (@giomasce) April 4, 2024
by Giovanni Mascellani (@giomasce) April 4, 2024
April 4, 2024
1
0
[PATCH v10 0/3] MR734: vkd3d-shader/dxil: SamplePosition and SampleCount.
by Conor McCarthy (@cmccarthy) April 4, 2024
by Conor McCarthy (@cmccarthy) April 4, 2024
April 4, 2024
3
4
[PATCH v5 0/2] MR733: vkd3d-shader/dxil: Implement DX intrinsic CalculateLOD.
by Conor McCarthy (@cmccarthy) April 4, 2024
by Conor McCarthy (@cmccarthy) April 4, 2024
April 4, 2024
3
3
[PATCH 0/1] MR5457: include: Add STORAGE_HOTPLUG_INFO structure
by Alistair Leslie-Hughes (@alesliehughes) April 4, 2024
by Alistair Leslie-Hughes (@alesliehughes) April 4, 2024
April 4, 2024
2
1