[PATCH v2 0/1] MR5777: win32u: Limit GDI object generation by 127 for a 64-bit build.
by Dmitry Timoshkov (@dmitry) June 6, 2024
by Dmitry Timoshkov (@dmitry) June 6, 2024
June 6, 2024
4
6
[PATCH 0/8] MR5801: d3dx9: Use new shared code in D3DXCreateTextureFromFileInMemoryEx().
by Connor McAdams (@cmcadams) June 6, 2024
by Connor McAdams (@cmcadams) June 6, 2024
June 6, 2024
2
8
[PATCH v2 0/1] MR5789: server: Remove limitation for waiting on idle_event of the current process.
by Dmitry Timoshkov (@dmitry) June 6, 2024
by Dmitry Timoshkov (@dmitry) June 6, 2024
June 6, 2024
3
3
[PATCH v2 0/5] MR5798: winemac: Push window surface updates to the main thread.
by Rémi Bernon June 6, 2024
by Rémi Bernon June 6, 2024
June 6, 2024
1
6
[PATCH v5 0/4] MR5741: server: Implement key auto-repeat.
by Alexandros Frantzis (@afrantzis) June 6, 2024
by Alexandros Frantzis (@afrantzis) June 6, 2024
June 6, 2024
3
6
[PATCH v6 0/4] MR5741: server: Implement key auto-repeat.
by Alexandros Frantzis (@afrantzis) June 6, 2024
by Alexandros Frantzis (@afrantzis) June 6, 2024
June 6, 2024
2
5
[PATCH 0/5] MR5798: winemac: Push window surface updates to the main thread.
by Rémi Bernon June 6, 2024
by Rémi Bernon June 6, 2024
June 6, 2024
1
6
June 6, 2024
1
7
[PATCH v4 0/1] MR5333: vcruntime140_1: Pass original frame to catch block on stack.
by Daniel Lehman (@dlehman25) June 6, 2024
by Daniel Lehman (@dlehman25) June 6, 2024
June 6, 2024
3
4
June 5, 2024
2
3