4
6
[PATCH v2 0/1] MR11688: wined3d: Fix some vulkan validation layer errors.
by Francisco Casas (@fcasas) Aug. 20, 2026
by Francisco Casas (@fcasas) Aug. 20, 2026
Aug. 20, 2026
4
8
[PATCH v3 0/3] MR11690: wined3d: Don't delay-clear backbuffers except to black.
by Stefan Dösinger (@stefan) Aug. 20, 2026
by Stefan Dösinger (@stefan) Aug. 20, 2026
Aug. 20, 2026
4
5
[PATCH v3 0/4] MR11710: msvcrt: Don't inherit std fd attributes.
by Paul Gofman (@gofman) Aug. 20, 2026
by Paul Gofman (@gofman) Aug. 20, 2026
Aug. 20, 2026
2
6
Re: [PATCH v2 0/1] MR11621: Prefer hidraw for Valve devices
by Rick Rey (@AnAndroNerd) Aug. 20, 2026
by Rick Rey (@AnAndroNerd) Aug. 20, 2026
Aug. 20, 2026
1
0
Aug. 20, 2026
1
0
[PATCH v2 0/2] MR11710: msvcrt: Don't inherit std fd attributes.
by Paul Gofman (@gofman) Aug. 20, 2026
by Paul Gofman (@gofman) Aug. 20, 2026
Aug. 20, 2026
4
12
[PATCH v3 0/2] MR11714: gdiplus/metafile: Allow drawimage w/o attributes
by Tobi Laskowski (@tobil) Aug. 20, 2026
by Tobi Laskowski (@tobil) Aug. 20, 2026
Aug. 20, 2026
3
3
[PATCH 0/6] MR11718: secur32: Further separation between lsa/user mode data.
by Piotr Caban (@piotr) Aug. 20, 2026
by Piotr Caban (@piotr) Aug. 20, 2026
Aug. 20, 2026
2
6
[PATCH v4 0/6] MR11674: d3dx10: Some fixes and tests for sprites.
by Nikolay Sivov (@nsivov) Aug. 20, 2026
by Nikolay Sivov (@nsivov) Aug. 20, 2026
Aug. 20, 2026
3
7