Aug. 21, 2026
3
2
Aug. 21, 2026
3
3
Aug. 21, 2026
3
4
[PATCH v17 0/1] MR11398: wined3d: Support WINE_D3D_CONFIG=no_create_flags=0x800 (bug #50277)
by Stian Low (@stianlow) Aug. 21, 2026
by Stian Low (@stianlow) Aug. 21, 2026
Aug. 21, 2026
2
5
[PATCH 0/2] MR11726: winex11: Allow child D3D presentation on fullscreen exclusive toplevel.
by Rémi Bernon (@rbernon) Aug. 21, 2026
by Rémi Bernon (@rbernon) Aug. 21, 2026
Aug. 21, 2026
2
2
[PATCH 0/6] MR11725: win32u: Create textures for the FBO single sampled surfaces.
by Rémi Bernon (@rbernon) Aug. 21, 2026
by Rémi Bernon (@rbernon) Aug. 21, 2026
Aug. 21, 2026
2
6
[PATCH v2 0/5] MR11670: server: Implement thread input attachments refcounting.
by Rémi Bernon (@rbernon) Aug. 21, 2026
by Rémi Bernon (@rbernon) Aug. 21, 2026
Aug. 21, 2026
2
6
[PATCH v5 0/1] MR11566: tests: Fix tests that are faulty because of == vs ?: operator precedence.
by Brendan Shanks (@bshanks) Aug. 21, 2026
by Brendan Shanks (@bshanks) Aug. 21, 2026
Aug. 21, 2026
3
3
[PATCH v4 0/4] MR11710: msvcrt: Don't inherit std fd attributes.
by Paul Gofman (@gofman) Aug. 21, 2026
by Paul Gofman (@gofman) Aug. 21, 2026
Aug. 21, 2026
3
5
Re: [PATCH v2 0/1] MR11621: Prefer hidraw for Valve devices
by Rick Rey (@AnAndroNerd) Aug. 21, 2026
by Rick Rey (@AnAndroNerd) Aug. 21, 2026
Aug. 21, 2026
1
0