[PATCH v2 0/2] MR2709: include: Add ISpTTSEngineSite and ISpTTSEngine interfaces.
by Shaun Ren (@shaunren) April 26, 2023
by Shaun Ren (@shaunren) April 26, 2023
April 26, 2023
3
3
[PATCH v3 0/2] MR179: vkd3d-shader/hlsl: Add support for ddx(), ddy() intrinsics.
by Ethan Lee (@flibitijibibo) April 26, 2023
by Ethan Lee (@flibitijibibo) April 26, 2023
April 26, 2023
4
6
[PATCH v5 0/2] MR172: vkd3d-shader/hlsl: Implement SampleBias().
by Nikolay Sivov (@nsivov) April 26, 2023
by Nikolay Sivov (@nsivov) April 26, 2023
April 26, 2023
6
10
[PATCH v5 0/5] MR136: vkd3d-shader/hlsl: Handle discard statement.
by Nikolay Sivov (@nsivov) April 26, 2023
by Nikolay Sivov (@nsivov) April 26, 2023
April 26, 2023
6
9
[PATCH 0/2] MR2711: include: Add ISpTTSEngineSite and ISpTTSEngine interfaces.
by Shaun Ren (@shaunren) April 26, 2023
by Shaun Ren (@shaunren) April 26, 2023
April 26, 2023
3
4
[PATCH 0/2] MR2709: include: Add ISpTTSEngineSite and ISpTTSEngine interfaces.
by Shaun Ren (@shaunren) April 26, 2023
by Shaun Ren (@shaunren) April 26, 2023
April 26, 2023
3
4
[PATCH 0/1] MR2707: threadpoolwinrt: Forward a Release() to a Release() method.
by Michael Stefaniuc (@mstefani) April 26, 2023
by Michael Stefaniuc (@mstefani) April 26, 2023
April 26, 2023
3
2
[PATCH 0/11] MR2662: mfplat: Optimize DXGI buffer locking
by Giovanni Mascellani (@giomasce) April 26, 2023
by Giovanni Mascellani (@giomasce) April 26, 2023
April 26, 2023
3
14
Re: [PATCH v2 0/4] MR174: Consolidate the TPF and d3dbc handling code.
by Giovanni Mascellani (@giomasce) April 26, 2023
by Giovanni Mascellani (@giomasce) April 26, 2023
April 26, 2023
1
0
Re: [PATCH v2 0/2] MR2700: msxml3: Rename msxml3 to winexml and point msxml* to it.
by Alexandre Julliard (@julliard) April 26, 2023
by Alexandre Julliard (@julliard) April 26, 2023
April 26, 2023
1
0