[PATCH 0/3] MR2584: d3dx10: Port some additional D3DX10GetImageInfoFromMemory() tests from d3dx11.
by Zebediah Figura (@zfigura) April 7, 2023
by Zebediah Figura (@zfigura) April 7, 2023
April 7, 2023
4
5
[PATCH v2 0/2] MR2546: winegstreamer: Create extra decodebin to decode compressed stream.
by Ziqing Hui (@zhui) April 7, 2023
by Ziqing Hui (@zhui) April 7, 2023
April 7, 2023
3
14
[PATCH 0/2] MR2604: light.msstyles: Use border fill background for progress parts.
by Zhiyi Zhang (@zhiyi) April 7, 2023
by Zhiyi Zhang (@zhiyi) April 7, 2023
April 7, 2023
2
2
[PATCH v2 0/7] MR2535: wined3d: Recreate swapchain textures in wined3d_swapchain_resize_buffers().
by Zebediah Figura (@zfigura) April 7, 2023
by Zebediah Figura (@zfigura) April 7, 2023
April 7, 2023
3
12
[PATCH v2 0/1] MR2603: winecoreaudio: Move timer logic to unixlib, matching other drivers.
by Davide Beatrici (@davidebeatrici) April 7, 2023
by Davide Beatrici (@davidebeatrici) April 7, 2023
April 7, 2023
2
1
[PATCH 0/1] MR2603: winecoreaudio: Move timer logic to unixlib, matching other drivers.
by Davide Beatrici (@davidebeatrici) April 6, 2023
by Davide Beatrici (@davidebeatrici) April 6, 2023
April 6, 2023
2
2
[PATCH 0/5] MR153: hlsl: Return hlsl_ir_node pointers from instruction constructors, part 1.
by Zebediah Figura (@zfigura) April 6, 2023
by Zebediah Figura (@zfigura) April 6, 2023
April 6, 2023
2
5
[PATCH v3 0/6] MR2577: d3dcompiler: Use the vkd3d-shader DXBC API.
by Henri Verbeet (@hverbeet) April 6, 2023
by Henri Verbeet (@hverbeet) April 6, 2023
April 6, 2023
3
11
Re: [PATCH v2 0/1] MR2580: psapi: Test FS redirection wrt. EnumProcessModulesEx. - approved
by Alexandre Julliard (@julliard) April 6, 2023
by Alexandre Julliard (@julliard) April 6, 2023
April 6, 2023
1
0
Re: [PATCH v8 0/3] MR2449: win32u: Add a few device GPU properties. - approved
by Alexandre Julliard (@julliard) April 6, 2023
by Alexandre Julliard (@julliard) April 6, 2023
April 6, 2023
1
0