April 6, 2023
5
5
[PATCH 0/4] MR147: vkd3d-shader: Refactor SPIR-V compilation a bit.
by Zebediah Figura (@zfigura) April 6, 2023
by Zebediah Figura (@zfigura) April 6, 2023
April 6, 2023
3
5
[PATCH 0/1] MR145: vkd3d-shader/hlsl: Treat half as float for casts.
by Nikolay Sivov (@nsivov) April 6, 2023
by Nikolay Sivov (@nsivov) April 6, 2023
April 6, 2023
6
5
[PATCH 0/1] MR139: vkd3d-shader/hlsl: Add support for ternary operator.
by Nikolay Sivov (@nsivov) April 6, 2023
by Nikolay Sivov (@nsivov) April 6, 2023
April 6, 2023
5
4
[PATCH 0/3] MR138: hlsl: Introduce some hlsl_block helpers.
by Zebediah Figura (@zfigura) April 6, 2023
by Zebediah Figura (@zfigura) April 6, 2023
April 6, 2023
4
5
[PATCH v2 0/1] MR150: vkd3d-shader/hlsl: Ignore "unroll" attribute for loops.
by Nikolay Sivov (@nsivov) April 6, 2023
by Nikolay Sivov (@nsivov) April 6, 2023
April 6, 2023
2
2
[PATCH 0/12] MR2601: msvcrt: Use more functions from the bundled musl library.
by Alexandre Julliard (@julliard) April 6, 2023
by Alexandre Julliard (@julliard) April 6, 2023
April 6, 2023
3
13
[PATCH 0/2] MR141: vkd3d-shader/ir: Normalise hull shader control point phase I/O.
by Conor McCarthy (@cmccarthy) April 6, 2023
by Conor McCarthy (@cmccarthy) April 6, 2023
April 6, 2023
4
4
Re: [PATCH v5 0/5] MR2555: Draft: ntdll: Support ISOLATIONAWARE_MANIFEST_RESOURCE_ID (#18889)
by Jinoh Kang (@iamahuman) April 6, 2023
by Jinoh Kang (@iamahuman) April 6, 2023
April 6, 2023
1
0
Re: [PATCH v5 0/5] MR2555: ntdll: Support ISOLATIONAWARE_MANIFEST_RESOURCE_ID (#18889)
by Jinoh Kang (@iamahuman) April 6, 2023
by Jinoh Kang (@iamahuman) April 6, 2023
April 6, 2023
1
0