Re: [PATCH v21 0/2] MR2100: ntdll: Do not send data to port 0.
by Zebediah Figura (@zfigura) Feb. 14, 2023
by Zebediah Figura (@zfigura) Feb. 14, 2023
Feb. 14, 2023
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0
Re: [PATCH v21 0/2] MR2100: ntdll: Do not send data to port 0.
by Zebediah Figura (@zfigura) Feb. 14, 2023
by Zebediah Figura (@zfigura) Feb. 14, 2023
Feb. 14, 2023
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0
Feb. 14, 2023
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26
Feb. 14, 2023
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[PATCH 0/1] MR92: vkd3d-shader/hlsl: Write SM4 break instructions.
by Giovanni Mascellani (@giomasce) Feb. 14, 2023
by Giovanni Mascellani (@giomasce) Feb. 14, 2023
Feb. 14, 2023
3
3
Re: [PATCH v8 0/2] MR2175: oleaut32: fix VarAbs function for BSTR with positive values
by Jason Millard (@jsm174) Feb. 14, 2023
by Jason Millard (@jsm174) Feb. 14, 2023
Feb. 14, 2023
1
0
[PATCH 0/5] MR2176: uiautomationcore: UI Automation event raising function stubs.
by Connor McAdams (@cmcadams) Feb. 14, 2023
by Connor McAdams (@cmcadams) Feb. 14, 2023
Feb. 14, 2023
3
6
[PATCH v7 0/3] MR2175: oleaut32: fix VarAbs function for BSTR with positive values
by Jason Millard (@jsm174) Feb. 14, 2023
by Jason Millard (@jsm174) Feb. 14, 2023
Feb. 14, 2023
3
3
Feb. 14, 2023
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Re: [PATCH v3 0/2] MR2108: wined3d: Destroy objects belonging to the current completed command buffer/fence. - approved
by Jan Sikorski (@jsikorski) Feb. 14, 2023
by Jan Sikorski (@jsikorski) Feb. 14, 2023
Feb. 14, 2023
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