[PATCH 0/8] MR2179: Fix an assortment of comment and message typos
by Francois Gouget (@fgouget) Feb. 14, 2023
by Francois Gouget (@fgouget) Feb. 14, 2023
Feb. 14, 2023
4
10
[PATCH v2 0/1] MR1963: d3dcompiler_43/tests: Allow more imprecision in test_trig() for NVIDIA.
by Francois Gouget (@fgouget) Feb. 14, 2023
by Francois Gouget (@fgouget) Feb. 14, 2023
Feb. 14, 2023
3
3
[PATCH v2 0/2] MR2182: ntdll: Use the thread pool stack information.
by Francois Gouget (@fgouget) Feb. 13, 2023
by Francois Gouget (@fgouget) Feb. 13, 2023
Feb. 13, 2023
2
4
[PATCH 0/1] MR2184: user32: Pass BSMINFO in BroadcastSystemMessageExA().
by Zebediah Figura (@zfigura) Feb. 13, 2023
by Zebediah Figura (@zfigura) Feb. 13, 2023
Feb. 13, 2023
2
1
[PATCH 0/3] MR2133: Draft: ntdll/tests: Minimize the stack size for test_tp_multi_wait().
by Francois Gouget (@fgouget) Feb. 13, 2023
by Francois Gouget (@fgouget) Feb. 13, 2023
Feb. 13, 2023
4
7
[PATCH 0/2] MR2182: ntdll: Use the thread pool stack information.
by Francois Gouget (@fgouget) Feb. 13, 2023
by Francois Gouget (@fgouget) Feb. 13, 2023
Feb. 13, 2023
2
2
[PATCH 0/2] MR2180: winetest: Avoid an infinite loop in vstrfmtmake() when the format is NULL.
by Francois Gouget (@fgouget) Feb. 13, 2023
by Francois Gouget (@fgouget) Feb. 13, 2023
Feb. 13, 2023
2
2
[PATCH 0/1] MR2178: winevulkan: Add a trailing linefeed to some FIXME() thunk messages.
by Francois Gouget (@fgouget) Feb. 13, 2023
by Francois Gouget (@fgouget) Feb. 13, 2023
Feb. 13, 2023
2
1
[PATCH 0/1] MR90: vkd3d-shader/hlsl: Improve mul vs dp* selection for dot().
by Nikolay Sivov (@nsivov) Feb. 13, 2023
by Nikolay Sivov (@nsivov) Feb. 13, 2023
Feb. 13, 2023
4
3
[PATCH v10 0/10] MR66: vkd3d-shader/hlsl: Broaden resources support v2 (PART 1).
by Francisco Casas (@fcasas) Feb. 13, 2023
by Francisco Casas (@fcasas) Feb. 13, 2023
Feb. 13, 2023
4
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