http://bugs.winehq.com/show_bug.cgi?id=798
------- Additional Comments From apa3a(a)yahoo.com 2002-06-14 12:00 -------
You can also add very useful information if you configure debugger:
http://www.winehq.org/docs/wine-devel/dbg-config.shtml
Debugger can give more information about the crash.
When the debugger window appears pleas run command bt to get the backtrace of
the crash and post information it shows in the bug description.
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http://bugs.winehq.com/show_bug.cgi?id=799
Summary: wine debugger hidden behind wine games.
Product: Wine
Version: 20020509
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P4
Component: wine-debug
AssignedTo: wine-bugs(a)winehq.com
ReportedBy: online(a)wantree.com.au
Many games lock parts of the screen preventing other applications from writing to
the display …
[View More]while the game is running. When the game crashes, the screen is still
locked and so the user cannot access the debugger or other applications while the
wine game session being debugged is still running.
Perhaps the debugger should go on top of all other wine windows, or windows
being debugged should be hidden/managed.
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http://bugs.winehq.com/show_bug.cgi?id=798
------- Additional Comments From apa3a(a)yahoo.com 2002-06-14 11:57 -------
Yes, informing... :-)
First of all, thank you for the detailed bug report.
Please, give more information what application is this?
Is there a free (trial, demo) version of the application? Web site to download?
This is a regression bug - kind which is easier to locate.
You can really help Wine developers by doing a regression testing as described here:
http://www.winehq.…
[View More]org/docs/wine-devel/cvs-regression.shtml
Often it is very easy to fix the bug when the patch which breaks it located.
Feel free to ask for help if you have any questions.
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http://bugs.winehq.com/show_bug.cgi?id=798
Summary: DnD Character Generator crashes since 20020509
Product: Wine
Version: 20020509
Platform: PC
OS/Version: Linux
Status: NEW
Severity: critical
Priority: P5
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.com
ReportedBy: online(a)wantree.com.au
The "D&D Character Generator" does not work
with version 20020605 ( and also 2020509 …
[View More]) despite it working with 20020411.
My system is RedHat 7.2 and I compiled wine with gcc version 3.0.2 ( same
problem exists with gcc 2.96)
winecheck does not report any problems except for not having write access to
irrelevant directories.
Wine starts up, changes the screen resolution, reserves the screen area
required for the character generator so that other applications cannot write
to that area. This gives the impression that Running wine with --debugmsg +all can
fill my hdd without getting to the end,
so this is what I get without any debug messages.
bash-2.05$ wine /2dos/Dungeons/Character\ Generator.exe
fixme:cdrom:CDROM_GetIdeInterface CD-ROM device with major ID 11 not
supported
fixme:cdrom:CDROM_GetIdeInterface CD-ROM device with major ID 11 not
supported
fixme:cdrom:CDROM_GetIdeInterface CD-ROM device with major ID 11 not
supported
Warning: could not find wine config [Drive x] entry for current working directory
/mnt/mandrake/usr/src/wine/wine-20020605/programs/regapi; starting in windows
directory.
err:font:AddFontFileToList Unable to load font file "/2dos/windows/fonts/desktop.ini"
err = 55
err:font:AddFontFileToList Unable to load font file "/2dos/windows/fonts/modern.fon"
err = 2
Wine has detected that you probably have a buggy version
of libXrender.so . Because of this client side font rendering
will be disabled. Please upgrade this library.
fixme:system:SystemParametersInfoA Unimplemented action: 94
(SPI_GETMOUSETRAILS)
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel
(0x403b9f24)->(00010021,00000013)
fixme:ddraw:DIB_DirectDrawSurface_Blt dwFlags DDBLT_WAIT and/or
DDBLT_ASYNC: can't handle right now.
fixme:dsound:IDirectSoundImpl_SetCooperativeLevel
(0x403c53f4,00010021,1):stub
fixme:dsound:IDirectSoundImpl_SetCooperativeLevel
(0x403c53f4,00010021,2):stub
err:win32:_EnterSysLevel (0x400efcc4, level 1): Holding 0x407cd4e4, level 3.
Expect deadlock!
...
err:win32:_EnterSysLevel (0x400efcc4, level 1): Holding 0x407cd4e4, level 3.
Expect deadlock!
fixme:font:EngineRealizeFontExt16
(0000034f,29f80427,01a20000,00000000),stub
err:win32:_EnterSysLevel (0x400efcc4, level 1): Holding 0x407cd4e4, level 3.
Expect deadlock!
wine: Unhandled exception, starting debugger...
Terminated
It is hard to see the debug terminal since most of the screen is locked, but I
managed to copy this off:Unhandled exception:
page fault on read access to 0x00000000 in 32-bit code (0x004c0199).
In 32-bit mode.
Symbol h_errno is invalid
Symbol __strtol_internal is invalid
0x004c0199 ... movl 0x0(%ecx),%eax
using debugmsg +xyz,+relay we get:
... (76870 lines snipped)
08fe4e18:Call x11drv.DeleteBitmap(00000160) ret=40600bc7
08fe4e18:Ret x11drv.DeleteBitmap() retval=00000001 ret=40600bc7
08fe4e18:Ret user32.DestroyCaret() retval=00000001 ret=401f2be8
08fe4e18:Ret window proc 0x401f2b44
(hwnd=00040039,msg=WM_KILLFOCUS,wp=00000000,lp=00000000)
retval=00000000
08fe4e18:Ret x11drv.MsgWaitForMultipleObjectsEx() retval=00000002
ret=4075428d
08fe4e18:Ret user32.MsgWaitForMultipleObjects() retval=00000001
ret=401f3387
08fe4e18:Call
user32.GetMessageW(405c6dd8,00000000,00000000,00000000)
ret=401f33ba
08fe4e18:Call
x11drv.MsgWaitForMultipleObjectsEx(00000000,00000000,00000000,00000000,00000000)
ret=40782994
08fe4e18:Ret x11drv.MsgWaitForMultipleObjectsEx() retval=00000102
ret=40782994
08fe4e18:Call
x11drv.MsgWaitForMultipleObjectsEx(00000001,403aed28,ffffffff,00000000,00000000)
ret=40782ceb
Please inform me if there is any other information I can provide.
Thank you :)
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http://bugs.winehq.com/show_bug.cgi?id=793
fgouget(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|WineZip: Scrollbar problem |WinZip: Scrollbar problem in
|in Open archive dialog |Open archive dialog
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http://bugs.winehq.com/show_bug.cgi?id=418
apa3a(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From apa3a(a)yahoo.com 2002-06-14 09:56 -------
Closing.
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http://bugs.winehq.com/show_bug.cgi?id=795
apa3a(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dog(a)dog.net.uk
------- Additional Comments From apa3a(a)yahoo.com 2002-06-14 09:56 -------
*** Bug 418 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.com/show_bug.cgi?id=418
apa3a(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Platform| |All
Resolution| |DUPLICATE
------- Additional Comments From apa3a(a)yahoo.com 2002-06-14 09:56 -------
Bug 795 is about the same, but has more …
[View More]detailed description.
Steve, please check existing bugs before filing a new one.
*** This bug has been marked as a duplicate of 795 ***
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http://bugs.winehq.com/show_bug.cgi?id=196
apa3a(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
Platform| |All
------- Additional Comments From apa3a(a)yahoo.com 2002-06-14 09:39 -------
Closing.
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http://bugs.winehq.com/show_bug.cgi?id=797
Summary: Rewrite DirectX HAL interfaces
Product: Wine
Version: CVS
Platform: PC
OS/Version: Windows NT
Status: NEW
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.com
ReportedBy: Steven_Ed4153(a)yahoo.com
Parts of the WINE directx support use windows 9x style HAL interfaces. This
will need to be changed to …
[View More]support testing/debugging under WindowsNT/2K/XP.
Ove Kaaven wrote -
"Unfortunately, it's still going to be kinda unlikely to work on real
Windoze (the NT/2000 HAL is different from the win95 HAL, and we use
the win95 HAL structures with the 16-bit parts treated like 32-bit parts,
so it isn't compatible with anything)"
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