http://bugs.winehq.org/show_bug.cgi?id=3666
------- Additional Comments From andrewz(a)springsrescuemission.org 2005-11-11 18:43 -------
Sorry, I forgot to mention my SMP test in comment #6 was with today's WINE CVS.
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http://bugs.winehq.org/show_bug.cgi?id=3666
------- Additional Comments From andrewz(a)springsrescuemission.org 2005-11-11 18:42 -------
Booting on the same system but with non-SMP kernel (2.6.14), vb3run.exe runs
fine. Only when booting with SMP kernel (2.6.13 or .14), vb3run.exe fails. So
it seems the issue is a conflict with SMP Linux and 16-bit Windows.
>as this is a self extracting zip executable you could of course also use unzip
>to get the content out. I've found these self extracting zip files do rarely
>work in wine.
The same 16-bit error occurs in other programs we want to run on our terminal
server for our learning center. The other programs are niche, proprietary,
important programs, and I used vb3run.exe as an example because we could all
test it.
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http://bugs.winehq.org/show_bug.cgi?id=3816
Summary: Inner window opens maximized yet is not (regression)
Product: Wine
Version: 0.9.1.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: darkvater(a)operamail.com
A bit strange title but couldn't word it any better. Upon opening of a new
window inside DCPlusPlus, it is not maximized yet, the program thinks it is. I
must maximize it (it gets unmaximized) and maximize it again to get it really
maximized.
Very confusing so I'll post a picture. This is a regression with 0.9.1. 0.9
worked fine.
http://home.casema.nl/thorma/window1.jpg <-- shows the error
http://home.casema.nl/thorma/window2.jpg <-- how it should be
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http://bugs.winehq.org/show_bug.cgi?id=3815
Summary: Sound does not function in Clockwerx
Product: Wine
Version: 0.9.1.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Rincebrain(a)gmail.com
Hello.
I recently dug out my copy of Clockwerx, an old game (1995). I load it up in
WINE, and lo, it plays perfectly, save for one caveat - no sound. Background
music doesn't detect a MIDI device (unsurprising - no MIDI device installed),
but sound effects do not function either. The README states that it won't work
if another device is using the sound card, but even when I have all daemons
which might touch the card killed, it still fails to function.
Additionally, it gives no error about not detecting something with which to play
sound effects - it just silently fails to play. Additionally, other devices can
access the sound card and play sound perfectly during this time, so some mystery
app has not locked it.
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=2885
------- Additional Comments From zarquon(a)t-online.de 2005-11-11 15:31 -------
Created an attachment (id=1336)
--> (http://bugs.winehq.org/attachment.cgi?id=1336&action=view)
Wine 0.9 run with WINEDEBUG=+loaddll,+d3d,+opengl
------- Additional Comments From saulius.krasuckas(a)elst.vtu.lt 2005-10-11
11:08 -------
* Andreas wrote:
[...]
> | > (so after rm -rf ~/.wine) If not , please try on a fresh install.
> |
> | Not a chance in hell!
> | If you seriously think I'll reinstall all apps that need registry entries,
> | among those rather fickly ones like the SoF series, you've got another
> | thing coming. If you can give me a list of potentially dangerous registry
> | entries, I'll check for those, but I absolutely, positively draw the line
> | at a fresh install.
>
> Hey, don't treat "rm -rf" in an absolute scale. :-)
I suppose you mean rm -rf / as root ;-). But just having to install all the
emulated apps would be bad enough...
> Fresh install can be tested without losing the old one. Put the old one in a
> safe place and you are done. In UNIX all stuff is files, so you just operate
on
> them in a way you like. :-P
I can move the configuration files or even the whole directory, that's
easy. The problem is that apps might fail for completely different
reasons then because registry entries that might have been introduced
during installation are no longer found, so there's no way to be sure
that sort of thing doesn't make matters a lot worse. Still, I did
> $ mkdir ~/BACKUPS
> $ mv ~/.wine ~/BACKUPS
> $ wineprefixcreate
today and the MaxPayne demo failed with the same error. So no luck there,
and I'm back to my old .wine again.
> | > It seems at first it is loaded by x11drv, then unloaded, and then loaded
> | > again by e2_d3d8_driver_mfc.dll. My Max Payne is demo v1.05.
> |
> | That rings a bell: Bug 2725, which I also get when a 3D rendering context
> | (OpenGL in 2725) is destroyed and then immediately reopened (when it
fails).
> | This may even be driver-specific.
>
> If fresh "~/.wine" doesn't help, then add +opengl flag to the previous
> combination mentioned here and attach the output, please.
Done. Unfortunately the OpenGL driver isn't particularily talkative either,
but maybe those two extra lines give you further insight (I kind of doubt
it, though).
> And one wild guess: does switching a Desktop Double Buffering checkbox
(winecfg
> -> Graphics) make any difference?
Tried all combinations of desktop double buffering and desktop itself on/off
and it didn't make the slightest difference.
I'm pretty sure Wine currently uses undefined behaviour when destroying
hardware rendering contexts, so it works on some platforms and fails on others.
What I'd really like to know ATM: what kind of graphics cards and driver
versions do people use for whom the current system works?
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http://bugs.winehq.org/show_bug.cgi?id=3814
------- Additional Comments From hatta(a)softhome.net 2005-11-11 15:09 -------
Created an attachment (id=1335)
--> (http://bugs.winehq.org/attachment.cgi?id=1335&action=view)
outuput of: WINEDEBUG=+dinput,+seh wine Gta3.exe 2> /tmp/wine_trace.txt
Further investigation reveals that pressing enter breaks it out of that stall
before loading Gta3.
For this run I ran wine, pressed enter, GTA3 loaded normally. I pressed down on
the joypad a several times to verify that nothing was happening, then I keyed
down to quit, and GTA3 exited normally.
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http://bugs.winehq.org/show_bug.cgi?id=3814
Summary: Joypad not recognised, occasional unhandled exception
Product: Wine
Version: 0.9.1.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hatta(a)softhome.net
I have a playstation (PSX) to USB converter that shows up as /dev/input/event1
This is recognised and used by zsnes, fceu, and epsxe (everything I've tried it
with) However, using wine (0.9.1 from your unofficial debian repositories) the
joystick does nothing. This is with GTA3.
I was advised to run wine with WINEDEBUG=+dinput. On doing so, Gta3 would
immediately change resolutions, and then sit for a long time. It continues to
display the desktop, but grabs the mouse.(if I move the mouse onto window
decorations at this point, it has an unhandled exception, but I suspect that's a
different bug) At some point between 30 seconds and never the game starts
pretty much as normally, but still without joystick support.
I can send you one of these trace files, they're quite large but compress very
nicely. Let me know if I can give you any more information.
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http://bugs.winehq.org/show_bug.cgi?id=2172
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2005-11-11 12:35 -------
Is the program freeware and can it be downloaded somewhere, or is there a demo
available that crashes the way? Thanks
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http://bugs.winehq.org/show_bug.cgi?id=2907
------- Additional Comments From imago(a)devinity.de 2005-11-11 12:27 -------
blame the evil copyprotection :(
trace:module:MODULE_GetLoadOrderW looking for
L"C:\\windows\\system32\\drivers\\SECDRV.SYS"
trace:module:MODULE_GetLoadOrderW got hardcoded default "b,n" for
L"C:\\windows\\system32\\drivers\\SECDRV.S
^^^^^^^^
it's trying to load the safedisc driver.
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