http://bugs.winehq.org/show_bug.cgi?id=3323
------- Additional Comments From fenix(a)club-internet.fr 2005-23-11 19:09 -------
Any improvement with current cvs (or 0.9.2) ?
Which game you use ?
Any demo available ?
Regards,
Raphael
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http://bugs.winehq.org/show_bug.cgi?id=3748
fenix(a)club-internet.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |ASSIGNED
Component|wine-misc |wine-x11driver
Ever Confirmed| |1
------- Additional Comments From fenix(a)club-internet.fr 2005-23-11 19:08 -------
Patch Sent
Good Catch Chris
Regards,
Raphael
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http://bugs.winehq.org/show_bug.cgi?id=3919
Summary: Picasa Timeline feature doesn't show in fullscreen
Product: Wine
Version: CVS
Platform: Other
URL: http://dl.google.com/picasa/picasa2-current.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: clay.wood(a)gmail.com
CC: dank(a)kegel.com
I'm running version 0.9.1 installed from CVS for a Red Hat 9 i686 build.
When I click on the Timeline button, Picasa takes up the entire screen but does
not resize the image to take up the entire screen. Instead it shows a blank
screen with the Timeline portion taking up a small part in the middle.
Here's the version of Picasa I installed:
http://dl.google.com/picasa/picasa2-current.exe
To reproduce:
1. Select a folder of pictures.
2. Click on the Timeline button.
3. When the screen switches to Timeline mode Picasa takes over the full screen,
but the Timeline portion is not resized to fill the screen.
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http://bugs.winehq.org/show_bug.cgi?id=3892
fenix(a)club-internet.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-misc |wine-directx-dsound
------- Additional Comments From fenix(a)club-internet.fr 2005-23-11 18:23 -------
Random dsound crashs as usual (same as WoW)
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http://bugs.winehq.org/show_bug.cgi?id=3915
------- Additional Comments From pluby(a)sbcglobal.net 2005-23-11 18:20 -------
Important update:
Additional experimentation with popular GTK Win32 software demonstrated that
even GIMP (one of the most popular Linux Win32 ports) exhibited the same
"black-on-black" behavior in Wine. However, I noticed that Gaim (the most
popular Linux Win32 port) had it's own GTK installer... which I used, and which
*solved the problem*. Gimp (and all my own apps) now all run beautifully.
So the urgency of this as a "wine bug", per-se, has dropped immensely -- that is
wine is still acting different from Windows, but only in regard to what appears
to be a "wine unfriendly" version of the GTK installers (so I suppose I should
now contact the GIMP devlopers with my experience).
The wine-friendly Win32 GTK installers from Gaim are found here:
http://prdownloads.sourceforge.net/gaim/gtk-runtime-2.6.9-rev-a.exe?download
The wine-unfriendly Win32 GTK installers came from here:
http://prdownloads.sourceforge.net/gimp-win/gtk%2B-2.6.9-setup.zip?download
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http://bugs.winehq.org/show_bug.cgi?id=2884
------- Additional Comments From fenix(a)club-internet.fr 2005-23-11 17:55 -------
*** Bug 3789 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=3789
fenix(a)club-internet.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From fenix(a)club-internet.fr 2005-23-11 17:55 -------
Duplicate of 2884.
One bug is sufficient.
*** This bug has been marked as a duplicate of 2884 ***
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http://bugs.winehq.org/show_bug.cgi?id=3885
------- Additional Comments From fenix(a)club-internet.fr 2005-23-11 17:50 -------
Point Sprite is not supported by wine
(i haven't seen how to implement it but i haven't see games who use it)
so wine reports "no support" in d3dcaps :)
For pshader, wine support it.
Anyway it reports "no support" in d3dcaps if your hw (graphic card)
don't support it (as d3d do).
Seems you card (or driver) don't support it :)(see in glxinfo if you have
GL_ARB_fragment_program extension)
for format (20,D3DFMT_R8G8B8)/(71,D3DFMT_D32) it should be supported
can you put glxinfo output ?
Regards,
Raphael
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