http://bugs.winehq.org/show_bug.cgi?id=3897
------- Additional Comments From saulius.krasuckas(a)elst.vtu.lt 2005-21-11 03:43 -------
And what happens if you set Wine version to win98?
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http://bugs.winehq.org/show_bug.cgi?id=3653
xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |oliver_stieber(a)yahoo.co.uk
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2005-21-11 03:42 -------
Hi, i tried the newest d3d8 patch. Intro still plays.Funnily enough the intro
plays much faster if i set vertex shader to none.
With current cvs i was always able to get into the main menu by adding this
line to dlls/dsound/mixer.c:
line 671 change from { to {return 0; (otherwise splintercell locks up because
of dsound errors)
Then i could use the menu , and try to start the game (which failed)
After applying the d3d8 patch my computer locks up while entering the menu and i
have to reboot. I'll post the last lines before the lockup in a next message ,
as i forgot what they were and i'll trry in a minute.
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http://bugs.winehq.org/show_bug.cgi?id=3897
Summary: BeginUpdateResource failed
Product: Wine
Version: 0.9.1.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-winelib
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ldrolez(a)linbox.com
I cannot run the InnoSetup compiler on Wine 0.9.1 because it seems that
BeginUpdateResource failed is not implemented in the wine api.
BeginUpdateResource does not exists for win9x, and appeared in NT, 2k...
Is there a chance to see BeginUpdateResource implemented soon ?
Cheers,
Ludo.
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fenix(a)club-internet.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
AssignedTo|wine-bugs(a)winehq.org |oliver_stieber(a)yahoo.co.uk
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From fenix(a)club-internet.fr 2005-21-11 02:42 -------
Oliver i have tested this game.
We have another game who use GL calls on different threads
(it calls SetViewport on a different thread [0x0b] than the thread used to
init render and create textures [0x09])
Here are the revelant log (attachment log2.tgz)
And the used patch for thread info
(i think we should commit it to cvs code no ?)
Regards,
Raphael
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http://bugs.winehq.org/show_bug.cgi?id=3883
------- Additional Comments From saulius.krasuckas(a)elst.vtu.lt 2005-21-11 02:07 -------
Dustin may you try this override in XP mode:
WINEDLLOVERRIDES='PciBus.sys=""' ?
Nota Bene: Do we need metabug to collect every NtOsKrnl.exe issue? :-]
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http://bugs.winehq.org/show_bug.cgi?id=3896
Summary: Impssible to play sound with ALSA server after emulation
checked
Product: Wine
Version: CVS
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
Hi,
I I check the emulation case in winecfg with ALSA server
and then I uncheck the case, Alsa does not play sound any more.
Joaopa
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------- Additional Comments From jeremielapuree(a)yahoo.fr 2005-20-11 23:09 -------
Hi,
unfortunately, there is no progress. I have the same errors.
Best regards
Joaopa
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