http://bugs.winehq.org/show_bug.cgi?id=2159
------- Additional Comments From dmitry(a)codeweavers.com 2006-25-01 13:31 -------
> The bug is still present if i set it to french, german and spanish.
How about en_US?
> Now from what i read in your post Dmitry, i guess this bug is "WONTFIX" isn't it?
That depends on the unswer to the above qustion. If en_US makes
the problem disappear I'd ask to test it under Windows with different
locales. That might be an application bug.
If en_US shows the same bug the only place that could be patched is
unicode.org collation data base.
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http://bugs.winehq.org/show_bug.cgi?id=2159
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-25-01 13:13 -------
Hi, the following commands make the bug dissapear:
LC_ALL=thai wine QuArK.exe
LC_ALL=chinese wine QuArK.exe
and i guess there will be more.
The bug is still present if i set it to french, german and spanish.
Now from what i read in your post Dmitry, i guess this bug is "WONTFIX" isn't it?
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http://bugs.winehq.org/show_bug.cgi?id=4418
Summary: Redrawing problems in WBC games
Product: Wine
Version: 0.9.6.
Platform: PC
URL: ftp://ftp.ubisoft.fr/pub/demos/strategie/
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
The Warlords: Battlecry game series (tested with 1 & II, but should happen in
III as well) have several re-drawing issues.
When entering the game, the mouse pointer is not visible, or the screen is
black, and the menu/pointer only appears when you ALT+TAB to another application
and then back to the game.
The mouse pointer also leaves traces after itself on the menu and in-game, and
so does units, buildings (when burning) etc.
The demo of Warlods Battlecry can be downloaded here
ftp://ftp.ubisoft.fr/pub/demos/strategie/
and the demo of Warlords Battlecry II here (it is also hosted on the above site,
but the file there is corrupt)
http://downloads.gamezone.com/demos/d3210.htm
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http://bugs.winehq.org/show_bug.cgi?id=4416
the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |the3dfxdude(a)gmail.com
------- Additional Comments From the3dfxdude(a)gmail.com 2006-25-01 11:12 -------
I'm pretty sure it used to work along with Diablo 2 a long time ago. So I
wonder if bug 3192 is a related bug? Perhaps it is the x11drv driver at fault,
or is this OpenGL specific?
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http://bugs.winehq.org/show_bug.cgi?id=4417
Summary: Problem with OpenGL Drawable
Product: Wine
Version: 0.9.6.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: OnlyOlli(a)gmx.de
When i start Valves Worldcraft/Hammer editor with wine it is complete black.
if i load a map (all the buttons still work) it shows the camera-window on the
left-bottom-corner in the right size, but it also blacks the whole window.
In the TRACE-log i see that the drawable used in wglCreateContext/wglMakeCurrent
has a size like my desktop. but if you read further, hammer sets the glViewport
to 317x227px, the size of the camera-viewport-window :)
I made a screenshot: http://theoneandonlyfoo.th.funpic.de/screen1.jpg
hope someone can fix that... i can't... :'(
i startet wine with WINEDEBUG=+opengl
and it gaves me the following:
trace:opengl:has_opengl GLX is up and running error_base = 77
trace:opengl:X11DRV_setup_opengl_visual Visual ID 21 Chosen
trace:opengl:wgl_ext_initialize_extensions GL version : "2.0.1 NVIDIA
81.78".
trace:opengl:wgl_ext_initialize_extensions GL exts :
"GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample
GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_ob"....
trace:opengl:wgl_ext_initialize_extensions GLX exts :
"GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer
GLX_SGI_video_sync GLX_SGI_swap_control GLX_ARB_multisample GLX_NV_float_buffer
GLX_ARB_get_proc_address ".
trace:opengl:wgl_ext_initialize_extensions Server GLX version : "1.3".
trace:opengl:wgl_ext_initialize_extensions Client GLX version : "1.3".
trace:opengl:wgl_ext_initialize_extensions Server GLX exts :
"GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer
GLX_SGI_video_sync GLX_SGI_swap_control GLX_ARB_multisample GLX_NV_float_buffer ".
trace:opengl:wgl_ext_initialize_extensions Client GLX exts :
"GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info
GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGI_video_sync
GLX_NV_swap_group GLX_NV_video_out GLX_SGIX_fbconfig GLX_SGIX_pbuffer
GLX_SGI_swap_control GLX_NV_float_buffer GLX_ARB_fbconfig_float ".
trace:opengl:query_function_pbuffer gl_version is: "2.0.1 NVIDIA 81.78"
trace:opengl:query_function_pbuffer glx_exts is: "GLX_EXT_visual_info
GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync
GLX_SGI_swap_control GLX_ARB_multisample GLX_NV_float_buffer
GLX_ARB_get_proc_address "
trace:opengl:query_function_render_texture Active WGL_render_texture: emulation
using pbuffers
trace:opengl:query_function_pbuffer gl_version is: "2.0.1 NVIDIA 81.78"
trace:opengl:query_function_pbuffer glx_exts is: "GLX_EXT_visual_info
GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync
GLX_SGI_swap_control GLX_ARB_multisample GLX_NV_float_buffer
GLX_ARB_get_proc_address "
trace:opengl:query_function_render_texture Active WGL_render_texture: emulation
using pbuffers
trace:opengl:wgl_ext_initialize_extensions Supporting following WGL extensions :
"WGL_ARB_extensions_string WGL_EXT_extensions_string WGL_ARB_make_current_read
WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture
WGL_EXT_swap_control".
fixme:win:LockWindowUpdate (0x10020), partial stub!
fixme:win:LockWindowUpdate ((nil)), partial stub!
trace:opengl:wine_glPolygonMode (1032, 6913)
trace:opengl:X11DRV_ChoosePixelFormat (0x40408fa8,0x406ff914)
trace:opengl:dump_PIXELFORMATDESCRIPTOR - size / version : 40 / 1
trace:opengl:dump_PIXELFORMATDESCRIPTOR - dwFlags : PFD_DOUBLEBUFFER
PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL
trace:opengl:dump_PIXELFORMATDESCRIPTOR - iPixelType : PFD_TYPE_RGBA
trace:opengl:dump_PIXELFORMATDESCRIPTOR - Color : 24
trace:opengl:dump_PIXELFORMATDESCRIPTOR - Red : 0
trace:opengl:dump_PIXELFORMATDESCRIPTOR - Green : 0
trace:opengl:dump_PIXELFORMATDESCRIPTOR - Blue : 0
trace:opengl:dump_PIXELFORMATDESCRIPTOR - Alpha : 0
trace:opengl:dump_PIXELFORMATDESCRIPTOR - Accum : 0
trace:opengl:dump_PIXELFORMATDESCRIPTOR - Depth : 32
trace:opengl:dump_PIXELFORMATDESCRIPTOR - Stencil : 0
trace:opengl:dump_PIXELFORMATDESCRIPTOR - Aux : 0
trace:opengl:dump_PIXELFORMATDESCRIPTOR - iLayerType : PFD_MAIN_PLANE
trace:opengl:X11DRV_SetPixelFormat (0x40408fa8,1,0x406ff914)
trace:opengl:X11DRV_SetPixelFormat FBConfig have :
trace:opengl:X11DRV_SetPixelFormat - FBCONFIG_ID 0x71
trace:opengl:X11DRV_SetPixelFormat - VISUAL_ID 0x21
trace:opengl:X11DRV_SetPixelFormat - DRAWABLE_TYPE 0x7
trace:opengl:X11DRV_DescribePixelFormat (0x40408fa8,1,40,0x406ff914)
trace:opengl:dump_PIXELFORMATDESCRIPTOR - size / version : 40 / 1
trace:opengl:dump_PIXELFORMATDESCRIPTOR - dwFlags : PFD_DOUBLEBUFFER
PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL
trace:opengl:dump_PIXELFORMATDESCRIPTOR - iPixelType : PFD_TYPE_RGBA
trace:opengl:dump_PIXELFORMATDESCRIPTOR - Color : 32
trace:opengl:dump_PIXELFORMATDESCRIPTOR - Red : 8
trace:opengl:dump_PIXELFORMATDESCRIPTOR - Green : 8
trace:opengl:dump_PIXELFORMATDESCRIPTOR - Blue : 8
trace:opengl:dump_PIXELFORMATDESCRIPTOR - Alpha : 0
trace:opengl:dump_PIXELFORMATDESCRIPTOR - Accum : 0
trace:opengl:dump_PIXELFORMATDESCRIPTOR - Depth : 24
trace:opengl:dump_PIXELFORMATDESCRIPTOR - Stencil : 8
trace:opengl:dump_PIXELFORMATDESCRIPTOR - Aux : 0
trace:opengl:dump_PIXELFORMATDESCRIPTOR - iLayerType : PFD_MAIN_PLANE
trace:opengl:X11DRV_GetPixelFormat (0x40408fa8): returns 1
trace:opengl:wglCreateContext (0x43fc)->(PF:1)
trace:opengl:wglCreateContext creating context 0x4040d910 (GL context creation
delayed)
trace:opengl:wglMakeCurrent (0x43fc,0x4040d910)
trace:opengl:wglMakeCurrent Wine desktop VISUAL_ID is 0x21
trace:opengl:describeDrawable Drawable 0x2a00002 have :
trace:opengl:describeDrawable - FBCONFIG_ID as 0x21
trace:opengl:describeDrawable - VISUAL_ID as 0x21
## HERE IT IS!
WIDTH should be 317 i think,
and height around 227 and not nearly my desktop size
it should be the viewport size...
trace:opengl:describeDrawable - WIDTH as 1268
trace:opengl:describeDrawable - HEIGHT as 937
trace:opengl:describeContext Context 0x4040d910 have (vis:0x7c1cb020):
trace:opengl:describeContext - FBCONFIG_ID 0x71
trace:opengl:describeContext - VISUAL_ID 0x21
trace:opengl:wglMakeCurrent Creating GLX Context
trace:opengl:wglMakeCurrent created a delayed OpenGL context (0x7c1cb298)
trace:opengl:wglMakeCurrent make current for dis 0x7c017678, drawable
0x2a00002, ctx 0x7c1cb298
trace:opengl:wglMakeCurrent returning True
trace:opengl:wglMakeCurrent (0x43fc,0x4040d910)
trace:opengl:wglMakeCurrent make current for dis 0x7c017678, drawable
0x2a00002, ctx 0x7c1cb298
trace:opengl:wglMakeCurrent returning True
## THIS is the ViewPort of the 3D-Camera-Window i think
trace:opengl:wine_glViewport (0, 0, 317, 227)
....
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http://bugs.winehq.org/show_bug.cgi?id=2159
------- Additional Comments From dmitry(a)codeweavers.com 2006-25-01 10:38 -------
The problem most like is caused by a difference between collation
tables used by Wine and Windows. Wine uses unicode.org data to
build its internal collation table. We can do nothing to improve
the things, we can't just patch Wine side, it will be overwritten
next time we do a merge from unicode.org.
Btw, what's your locale? CompareStringA may behave differently
in different locales because it uses current ANSI code page to
translate strings to unicode before a comparison. What happens
if you change your locale?
LC_ALL=en_US wine app.exe
just change en_US to something else.
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |INVALID
------- Additional Comments From alex(a)thehandofagony.com 2006-25-01 10:19 -------
Today I finally got the chance to test it on Windows; 98SE and XP, and the
installer didn't run on any of them. It seems that the installer file on
UbiSoft FTP server (the official download site) is corrupt.
After a long search I managed to find the file on another site, and it started fine.
I aplogize for any inconvenience.
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