http://bugs.winehq.org/show_bug.cgi?id=6136
stefandoesinger(a)gmx.at changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|stefandoesinger(a)gmx.at |wine-bugs(a)winehq.org
AssignedTo|wine-bugs(a)winehq.org |stefandoesinger(a)gmx.at
------- Additional Comments From stefandoesinger(a)gmx.at 2006-02-10 04:10 -------
I am a bit confused now. Is comment 11 the newest git code, or the version
prior to the rewrite?
Anyway, assigning the bug to me.
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http://bugs.winehq.org/show_bug.cgi?id=6351
Summary: Battlefield 2 graphics problems
Product: Wine
Version: CVS
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zephiris(a)gmail.com
With GIT head as of 10/02/06, BF2 1.3/1.4 can run (with psapi.dll for the
installer), if using '+fullscreen 0 +restart' appended to command line, but
mouse cursor does not appear. In non-GLSL mode, the top half of the view is
missing, with GLSL, it complains of
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #2: "(7) :
warning C7531: global variable gl_FragData requires \"#extension
GL_ARB_draw_buffers : enable\" before use\n"
, and most of the graphics don't show up or render correctly.
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http://bugs.winehq.org/show_bug.cgi?id=5725
------- Additional Comments From neil(a)parkwaycc.co.uk 2006-02-10 03:49 -------
Maybe this change will turn up more errors in wine:
ok( hwndfront != NULL,
"[%d] window relative z-order incorrect\n", i);
+ if (!sttw_tests[i].flag)
+ ok( GetWindow(GetWindow(hwnds[1], GW_HWNDNEXT), GW_HWNDNEXT) ==
NULL,
+ "[%d] foreground window did not get sent to back\n", i);
+ else
+ ok( GetWindow(GetWindow(hwnds[1], GW_HWNDNEXT), GW_HWNDNEXT) !=
NULL,
+ "[%d] foreground window unexpectedly got sent to back\n", i);
}
}
}
(Note: use of ! changed to == NULL to match with != NULL in the new test)
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http://bugs.winehq.org/show_bug.cgi?id=5725
------- Additional Comments From neil(a)parkwaycc.co.uk 2006-02-10 03:39 -------
Interesting... based on my testing, I was expecting wine to fail 8 and 10 too.
Perhaps wine incorrectly z-orders minimised windows?
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http://bugs.winehq.org/show_bug.cgi?id=5730
------- Additional Comments From manny(a)mailinator.com 2006-02-10 02:57 -------
I can confirm that this bug exist in BG2 and IWD2 games, and (IIRC) in
Planescape Torment (all these games are using Infinity Engine).
Tested gfx:
Nvidia GeForce 2MX
NVIDIA GeForce 4MX
Intel i915M on Dell Latitude D510
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http://bugs.winehq.org/show_bug.cgi?id=3210
------- Additional Comments From manny(a)mailinator.com 2006-02-10 02:51 -------
Kits creating related crash is described here - http://bugs.winehq.org/
show_bug.cgi?id=6288. If anyone is interested in fixing this bug and need
additional info I'willing to help in debugging this case - I just need to know
what info would be helpful.
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http://bugs.winehq.org/show_bug.cgi?id=6306
------- Additional Comments From rankincj(a)yahoo.com 2006-02-10 02:48 -------
This bug does not happen for me, using a Radeon 9250 with the MESA DRI drivers
and Wine 0.9.22.
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http://bugs.winehq.org/show_bug.cgi?id=6307
rankincj(a)yahoo.com changed:
What |Removed |Added
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URL|http://appdb.winehq.org/appi|http://appdb.winehq.org/appi
|mage.php?iId=3948 |mage.php?iId=3948
------- Additional Comments From rankincj(a)yahoo.com 2006-02-10 02:45 -------
I can confirm that this issue exists on my Radeon 9250, using the Mesa DRI
drivers. (ATI has dropped support for the R200 series of cards from its own
drivers, and the final supported version didn't recognise a DFP monitor anyway.)
More specifically, this issue happens when GL_ARB_vertex_buffer_object is
enabled, the minimap is open and you then go indoors. This causes the minimap to
turn white and the text to become corrupt. Going outdoors again restores the
minimap, but the only way that anyone knows of (to date) to restore the text is
to restart Warcraft.
The text bug does not happen if you go indoors with the minimap closed.
This bug has been happening for me with every version of Wine that I have
tested. (0.9.18+, I think.)
Since this bug happens with both Mesa and fglrx, I think we can rule out the
kernel modules and DRI. But could the libGL/libGLU libraries still be causing
this? (I think NVidia install its own versions of these libraries, and this bug
doesn't seem to happen for NVidia.)
Has anyone tried to reproduce this using ATI hardware in OpenGL mode under
genuine Windows? Are the same OpenGL extensions supported by the ATI drivers
under Linux and Windows?
CPU/RAM: Dual P4 2.6GHz/2 GByte
FC5
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http://bugs.winehq.org/show_bug.cgi?id=6350
Summary: Error in name in-place editing [Enterprise Architect]
Product: Wine
Version: 0.9.22.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: manny(a)mailinator.com
Enterprise Architect contains treeview called 'Project Browser', which shows
uml objects (usecases, actors etc). One can start editing object name by
selecting object on tree and pressing F2 or by so-called delayed doubleclick.
If edit mode is active and user finish editing by clicking *other* object on
tree entered name is assigned to clicked object, not one that was edited.
Enterprise Architect 6.5.797
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