http://bugs.winehq.org/show_bug.cgi?id=6574
------- Additional Comments From ajackson(a)bcs.org.uk 2006-31-10 15:02 -------
Tried the compile using gcc 3.4 again just to make sure it didn't work either
and found that it does run wow when 0.9.24 is compiled using gcc 3.4
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------- Additional Comments From julliard(a)winehq.com 2006-31-10 14:46 -------
You'll probably want to report this to the SCIM team. Did you get a meaningful
backtrace of the hang?
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purple_skunk(a)msn.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #3984|text/plain |text/x-log
mime type| |
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------- Additional Comments From guowenzhong(a)yahoo.com 2006-31-10 14:02 -------
I've installed 0.9.24 and have confirmed that that part of the bug is indeed
fixed. Many thanks to all the developers who made this happen!
And so, 2 out of 3 of the originally reported bugs in this thread have been
fixed... the only one remaining being the toolbar length problem.
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I've posted numerous console output, WoW crash and debugger logs...
How can you say this?!
I've already read over what to do and I've even prepared my own detailed
templates for each machine I test on. What a rotten way to treat someone
who is trying to help.
It crashes when I'm in a large area. My first guess would be that it might
be an issue with the game drawing in scenery from the horizon. The crashes
never seem to happen indoors or while in Warsong Gulch (a rather small
pseudo-zone dedicated to one-time player vs. player battles).
On 10/31/06, Wine Bugs <wine-bugs(a)winehq.org> wrote:
>
> http://bugs.winehq.org/show_bug.cgi?id=6505
>
>
>
>
>
> ------- Additional Comments From the3dfxdude(a)gmail.com 2006-31-10 12:41
> -------
> Not abandoned, but kind of useless.
>
> You really ought to determine whether this is caused by the wined3d
> backend. To
> me it looks like so. If that is the case, we know where to look. It could
> also
> be a sound bug or a thread priority bug. But this is what it appears like.
> Not
> enough information is given.
>
> The idea of "random crashes" is really difficult to approach. Like
> describing
> two bugs in one report, reporting more than one crash at a time is the
> same
> thing. We can't really properly address both. Just focus on one and try to
> reproduce it, then dig out the information we need, and then we can clean
> up the
> description of the bug. This bug could be for example: "WoW crash after
> character selection screen" with component of wined3d, but I can't make
> that
> change because I don't know.
>
> You might want to look here for more debugging techniques. (The first
> three
> sections)
> http://www.winehq.com/site/docs/winedev-guide/index
>
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Alexander Trauzzi
http://bugs.winehq.org/show_bug.cgi?id=6574
------- Additional Comments From ajackson(a)bcs.org.uk 2006-31-10 13:38 -------
Yes 0.9.23 works fune under Ubuntu 6.10. How do I do a regression test?
Oh BTW ignore the bit about gcc 3.4 working, I compiled 0.9.23 by mistake.
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-31-10 13:35 -------
So can you confirm that 0.9.23 w/ wow & opengl works on ubuntu 6.10 too? Please
do a regression test then.
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------- Additional Comments From ajackso2(a)connect.carleton.ca 2006-31-10 13:28 -------
Confirmed that the "Give XInitThreads another chance" commit is what caused the
regression (before this commit, Wine works with SCIM and does not hang)
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