http://bugs.winehq.org/show_bug.cgi?id=421
alex(a)thehandofagony.com changed:
What |Removed |Added
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CC| |romain.iehl(a)gmail.com
------- Additional Comments From alex(a)thehandofagony.com 2006-10-11 17:25 -------
*** Bug 6633 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=6633
alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From alex(a)thehandofagony.com 2006-10-11 17:25 -------
There is already another bug about implementing a DIB engine.
*** This bug has been marked as a duplicate of 421 ***
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http://bugs.winehq.org/show_bug.cgi?id=6254
tony.lambregts(a)gmail.com changed:
What |Removed |Added
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Keywords| |NoAppDBEntry
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http://bugs.winehq.org/show_bug.cgi?id=1410
------- Additional Comments From vektuz(a)cox.net 2006-10-11 17:21 -------
Tested with a few RTS games, and this is causing issues with them.
A lot of them seem to use GetCursorPos (windows) for gui interaction, and Dinput
relative mode for dragging/moving stuff in the 3d world (such as camera orbiting).
So resetting the mouse cursor's position to the center makes all of the
dragging/moving stuff work (relative mode), but breaks the ability to touch the
gui. And making it so the cursor doesnt snap to the center makes it so that the
gui works, but the dragging/rotating no longer does!
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http://bugs.winehq.org/show_bug.cgi?id=6254
tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.kremlinencrypt.co|http://www.kremlinencrypt.co
|m/ |m/download/krem221.exe
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.kremlinencrypt.co|http://www.kremlinencrypt.co
|m/download/krem221.exe |m/
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http://bugs.winehq.org/show_bug.cgi?id=6644
Summary: wine does not appear to realise that the axis mode of
mouse changed
Product: Wine
Version: 0.9.22.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vektuz(a)cox.net
SetProperty calls on the directinput device to change the axis mode during
runtime (between relative and absolute) appear to be ignored.
If the app starts up and initialy sets absolute mode, absolute mode remains in
effect even if later, the app sets relative mode.
Related: 6643
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http://bugs.winehq.org/show_bug.cgi?id=6637
------- Additional Comments From the3dfxdude(a)gmail.com 2006-10-11 17:18 -------
Oops, there isn't a newer release yet. I got it confused with a thread talking
about two things.
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http://bugs.winehq.org/show_bug.cgi?id=6643
Summary: Mouse Z (wheel) from directinput ignores rel/abs mode
Product: Wine
Version: 0.9.22.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vektuz(a)cox.net
When retrieving the device state from directinput, wheel movements are always
returned relative, instead of absolute, even if the device had the Absolute Axis
property set, and the app is expecting absolute Z values.
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