http://bugs.winehq.org/show_bug.cgi?id=7022
Summary: makefile includes wrong config.h
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: richardvoigt(a)gmail.com
When building wine outside the source tree (actually in "win32" subdirectory
because I intend to later build "win64" as well), I get:
sfnt2fnt needs to be built with FreeType support
Well, ../configure found freetype, and include/config.h has #define HAVE_FREETYPE 1
But, we're not using the right include/config.h, since make spits out the following:
gcc -m32 -c -I../../tools -I. -I../../include -I../include
-I/usr/include/freetype2 -Wall -pipe -fno-strict-aliasing
-Wdeclaration-after-statement -Wwrite-strings -Wpointer-arith -g -O2 -o
sfnt2fnt.o ../../tools/sfnt2fnt.c
sfnt2fnt.o: ../../tools/sfnt2fnt.c ../../include/config.h \
../../include/wine/port.h /usr/include/fcntl.h \
(etc, etc)
Should be ../include/config.h, not ../../include/config.h
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------- Additional Comments From richardvoigt(a)gmail.com 2006-27-12 23:45 -------
By the way, I'm using gentoo, and was compiling from the git tree.
Here's the excerpt from config.log, the fix is setting LDFLAGS before running
configure, but the configure script still needs to look for libz separately.
onfigure:11034: checking for freetype-config
configure:11050: found /usr/bin/freetype-config
configure:11062: result: freetype-config
configure:11122: checking for FT_Init_FreeType in -lfreetype
configure:11157: gcc -m32 -o conftest -g -O2 -L/emul/linux/x86/usr/lib
-L/emul/linux/x86/ conftest.c -lfreetype -lfreetype -lz >&5
/usr/lib/gcc/x86_64-pc-linux-gnu/4.1.1/../../../../x86_64-pc-linux-gnu/bin/ld:
skipping incompatible /usr/lib/gcc/x86_64-pc-linux-gnu/4.1.1/../../../libz.so
when searching for -lz
/usr/lib/gcc/x86_64-pc-linux-gnu/4.1.1/../../../../x86_64-pc-linux-gnu/bin/ld:
skipping incompatible /usr/lib/gcc/x86_64-pc-linux-gnu/4.1.1/../../../libz.a
when searching for -lz
/usr/lib/gcc/x86_64-pc-linux-gnu/4.1.1/../../../../x86_64-pc-linux-gnu/bin/ld:
skipping incompatible /lib/libz.so when searching for -lz
/usr/lib/gcc/x86_64-pc-linux-gnu/4.1.1/../../../../x86_64-pc-linux-gnu/bin/ld:
skipping incompatible /usr/lib/libz.so when searching for -lz
/usr/lib/gcc/x86_64-pc-linux-gnu/4.1.1/../../../../x86_64-pc-linux-gnu/bin/ld:
skipping incompatible /usr/lib/libz.a when searching for -lz
/usr/lib/gcc/x86_64-pc-linux-gnu/4.1.1/../../../../x86_64-pc-linux-gnu/bin/ld:
cannot find -lz
collect2: ld returned 1 exit status
Oh, but libz is pulled in by freetype-config. I guess there is no good fix for
this one :(
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------- Additional Comments From richardvoigt(a)gmail.com 2006-27-12 23:41 -------
I had this same problem, and looking in config.log discovered that wine's
configure script reports missing freetype-config when the real problem was
failure to locate libz. I guess this should be a separate check for libz, I'll
look to see if I can steal a check for libz from some other software.
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------- Additional Comments From vitaliy(a)kievinfo.com 2006-27-12 22:33 -------
Run winecfg, and select prefered sound driver on "Audio" tab.
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------- Additional Comments From corran-horn(a)gmx.de 2006-27-12 20:55 -------
Created an attachment (id=4431)
--> (http://bugs.winehq.org/attachment.cgi?id=4431&action=view)
+relay,+msgbox trace
This is the part of the +relay,+msgbox trace in which the error seems to occur,
the whole trace was unfortunately to big to attach.
This line seems to cause the error-message:
0009:Ret dsound.DirectSoundCreate() retval=8878000a ret=10007743
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Summary: Republic Commando demo cannot find my soundcard
Product: Wine
Version: 0.9.28.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: corran-horn(a)gmx.de
When I try to start the Star Wars Republic Commando demo, a messagebox pops up
showing following error message:
"Star Wars Republic Commando has detected that your sound card is either missing
or disabled. A sound card is required to play."
But I have a working sound card and the sound in the menu of the game works.
When I click on OK in the messagebox, the game terminates.
I have done a +relay,+msgbox trace. It seems as if an error occurs in the
function DirectSoundCreate() in dsound.dll which returns DSERR_ALLOCATED. MSDN
says about this return value: "The request failed because resources, such as a
priority level, were already in use by another caller."
The demo is available under
http://www.3dgamers.com/dlselect/games/swrepubliccommando/republiccommandod…
and
http://www.worthdownloading.com/download.php?gid=235&id=3537
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------- Additional Comments From kevinkeyes(a)phoenixsoftware.com 2006-27-12 18:43 -------
Download and install the windows uninstaller and ZAP iTunes.
The file needed is msicuu2.exe
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |alex(a)thehandofagony.com
URL| |http://www.ageofempires3.com
| |/
Keywords| |download
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------- Additional Comments From alex(a)thehandofagony.com 2006-27-12 18:42 -------
Created an attachment (id=4430)
--> (http://bugs.winehq.org/attachment.cgi?id=4430&action=view)
Console output from demo
I get the same problem with the demo, regardless of whether sound is enabled or
not. It sometimes displays a black screen, and sometimes what appears to be
parts of the framebuffer.
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------- Additional Comments From thestig(a)google.com 2006-27-12 17:49 -------
I installed forte agent 4.0 on Linux / Wine 0.9.28, setup a fake pop3 server,
retrieved some mail, and successfully put some messages in the junk folder with
Control+J.
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