http://bugs.winehq.org/show_bug.cgi?id=6010
------- Additional Comments From morgad(a)eclipse.co.uk 2006-28-12 05:38 -------
Lei, per my comment#5 I made 2006-08-24, it also runs fine for me on Linux, but
coredumps on FreeBSD. So I am currently forced to switch on my Windows box each
night just to read my Email.
Best regards
Dave
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http://bugs.winehq.org/show_bug.cgi?id=7025
Summary: StgOpenStorage API function should not create a file if
file does not exist
Product: Wine
Version: 0.9.28.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-files
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikegardiner(a)bigpond.com
Comparing the behaviour of StgOpenStorage in Wine and WindowsXP,
Windows: StgOpenStorage calls CreateFileW with the creation parameter set to
OPEN_EXISTING, even if the file does not exist.
Wine: StgOpenStorage calls CreateFileW with the creation parameter set to
CREATE_NEW if the file does not exist.
This confuses an application that I am trying to get fully working (Orcad
Capture 9.2), because it expects the StgOpenStorage API to return an error if
the file does not exist. I removed the code in StgOpenStorage that creates the
file if it does not exist, so it now behaves as the Windows fn does, and this
fixed this particular bug in Orcad.
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http://bugs.winehq.org/show_bug.cgi?id=7024
Summary: VB program using Tabstrip control produces invalid
property under wine
Product: Wine
Version: 0.9.22.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kg6kvq(a)gmail.com
When a program developed in VB6 using the Tabstrip control has a property
setting of tabstrip.tabs(x).highlighted = true wine errors with the invalid
property message.
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http://bugs.winehq.org/show_bug.cgi?id=5485
------- Additional Comments From cimmo(a)libero.it 2006-28-12 03:25 -------
if you have right why a working installation from windows doesn't work into wine?
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http://bugs.winehq.org/show_bug.cgi?id=7022
julliard(a)winehq.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From julliard(a)winehq.com 2006-28-12 03:16 -------
You should not have a config.h in the source tree, do a make distclean in there.
You cannot build both inside and outside of the source tree at the same time.
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http://bugs.winehq.org/show_bug.cgi?id=7020
------- Additional Comments From spencercw(a)googlemail.com 2006-28-12 02:56 -------
Yeah, I tried all versions down to 95, same thing happens with all of them.
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http://bugs.winehq.org/show_bug.cgi?id=7023
------- Additional Comments From richardvoigt(a)gmail.com 2006-28-12 01:54 -------
Created an attachment (id=4434)
--> (http://bugs.winehq.org/attachment.cgi?id=4434&action=view)
proposed implementation
Well, implemented GetCharWidthI, but it didn't seem to affect any of the
missing text. Or perhaps it's taking the dc->funcs->... branch which isn't
implemented.
Sadly, the game still crashes, looks like due to stubs in uniscribe.
Anyway, please take a look at my patch.
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http://bugs.winehq.org/show_bug.cgi?id=6829
------- Additional Comments From thestig(a)google.com 2006-28-12 01:47 -------
Created an attachment (id=4433)
--> (http://bugs.winehq.org/attachment.cgi?id=4433&action=view)
test program for this bug
This test duplicates the problem in the bug. On Windows XP SP2, canceling the
open dialog box turns the extended error value from 2 to 0. Wine will return 2
both times.
Now does anyone know how to automate this test by canceling the open dialog box
automatically? (Without using a macro program like autohotkey)
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http://bugs.winehq.org/show_bug.cgi?id=7023
Summary: GetCharWidth implementation proposed improvements
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: richardvoigt(a)gmail.com
I've got a game missing a lot of text because of repeatedly hitting stubs for
GetCharWidthI, so I thought I'd try to implement it. This bug is for me to ask
questions about the wine font engine, and my eventual patch.
First up, is it just me, or is the complexity of GetCharWidth32A totally
pointless? Since every character is cast to (BYTE), it's restricted to
single-byte characters, which makes the memory allocation, string building, and
call to FONT_mbtowc all of no benefit, because all 8-bit characters map directly
into UNICODE... or no?
I think the whole body of GetCharWidth32A can be replaced by
BOOL WINAPI GetCharWidth32A( HDC hdc, UINT firstChar, UINT lastChar,
LPINT buffer )
{
return GetCharWidth32W(hdc, (BYTE)firstChar, (BYTE)lastChar, buffer);
}
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