http://bugs.winehq.org/show_bug.cgi?id=4418
alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Redrawing problems in WBC |WM_NCPAINT & WM_ERASEBKGND
|games (WaitForVerticalBlank)|not implemented: black
| |screen when starting WBC
------- Additional Comments From alex(a)thehandofagony.com 2006-09-04 17:43 -------
Almost all the redrawing problems are fixed by the DDraw over WineD3D patch, but
an imporant one remains: when starting Warlords Battlecry, the screen is black.
I am now quite certain this is caused by the following errors.
fixme:msg:pack_message msg 85 (WM_NCPAINT) not supported yet
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
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http://bugs.winehq.org/show_bug.cgi?id=5033
ovek(a)arcticnet.no changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|20050930 |0.9.9.
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http://bugs.winehq.org/show_bug.cgi?id=5032
vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WONTFIX
------- Additional Comments From vitaliy(a)kievinfo.com 2006-09-04 16:56 -------
This is by design. Wine's goal is to use builtin dlls in place of native for all
implemented dlls.
The very notion of *=native is absurd - then you should be using 100% native ==
windowze.
All the tools that you are talking about will have to change and not use this
setting anymore.
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http://bugs.winehq.org/show_bug.cgi?id=5033
Summary: WINE_GET_SONAME does not pick up libjack soname
Product: Wine
Version: 20050930
Platform: All
URL: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=356077
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ovek(a)arcticnet.no
Debian's current libjack has this soname:
libjack-0.100.0.so.0
This does not match the grep regular expression used in WINE_GET_SONAME, which
expects libjack.so.*.
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http://bugs.winehq.org/show_bug.cgi?id=4095
------- Additional Comments From the3dfxdude(a)gmail.com 2006-09-04 16:17 -------
Could you give me the contents with date and size of the root folder of Warcraft
III cdrom? And md5sum as well.
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http://bugs.winehq.org/show_bug.cgi?id=4601
------- Additional Comments From dank(a)kegel.com 2006-09-04 15:47 -------
It looks like there were two bugs in x11drv/clipboard.c:
1) intern_atoms() had not been called after most of
firefox's formats were registered, so they didn't have X atoms.
2) wine was protecting itself against crashing due to BadAtom
errors on zero atoms when looking at the list of selection type atoms it *sent*,
but not when looking at the list of selection type atoms it *received*.
I'm attaching a somewhat tested patch that deals with both problems.
Another nice way to reproduce the problem is:
1) start firefox
2) select some html text and copy
3) start windows notepad
4) paste
Bammo, BadAtom error without this patch.
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http://bugs.winehq.org/show_bug.cgi?id=5032
Summary: IE6 Crash, *=native fails: urlmon, shlwapi
Product: Wine
Version: CVS
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nospam(a)thenerdshow.com
Several 3rd-party utilities, winetools, ies4linux, et. al. are broken when used
alongside wine-CVS. Specifically, the registry DLLOVERRIDES setting of
"*"="native,builtin" no longer works. It is being ignored. Instead, builtin
DLLs are always being used unless specified. Example:
With this setting of...
"*"="native,builtin"
Further native declares should not be necessary, as in:
"shlwapi"="native"
"urlmon"="native"
but they are necessary in any version of 0.9.11 or else builtin dlls will be
used. Is this a bug or was "*"="native,builtin" not intended to work in the
first place?
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------- Additional Comments From vitaliy(a)kievinfo.com 2006-09-04 14:36 -------
Please repost crash backtrace with enabled debug and not stripped binaries.
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http://bugs.winehq.org/show_bug.cgi?id=5031
Summary: First Encounter Assault Recon (FEAR) SP Demo Crashes on
Start
Product: Wine
Version: 0.9.11.
Platform: PC
URL: http://www.gamershell.com/download_10167.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nemecb(a)gmail.com
The FEAR Single Player Demo crashes with an unhandled exception when running it
under Wine. The game installs fine, and after allowing pixel shaders in winecfg
and getting copies of msvcr71.dll, msvcp71.dll and d3dx9_25.dll it will start
successfully, however before even getting to the menu the game crashes with the
attached debug output.
I'm running Wine .9.11 compiled with gcc 3.4.5 on a fairly current 32-bit Gentoo
install (but an Athlon 64 processor) with the FEAR demo installer from the URL
above. The DLLs were copied from an XP installation, but are also available online.
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