http://bugs.winehq.org/show_bug.cgi?id=5703
------- Additional Comments From stefandoesinger(a)gmx.at 2006-20-08 15:29 -------
Can you do a regression test? The trace sounds unrelated to the ddraw rewrite.
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http://bugs.winehq.org/show_bug.cgi?id=5547
stefandoesinger(a)gmx.at changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |INVALID
------- Additional Comments From stefandoesinger(a)gmx.at 2006-20-08 15:26 -------
Reading the bug again I noticed that this bug report is about a dozen of
broken games, which are likely broken due to different bugs in the new ddraw
code / wined3d. I'll close the bug report, can you please retest the games and
file a seperate bug for those who you find still broken? If it turns out that
two games are broken for the same reasons then we can resolve all but one bug
report that deals with the same bug as a dublicate, but it is really hard to
debug many different bugs in one report.
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http://bugs.winehq.org/show_bug.cgi?id=5360
tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|NoAppDBEntry |
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http://bugs.winehq.org/show_bug.cgi?id=5547
------- Additional Comments From stefandoesinger(a)gmx.at 2006-20-08 15:20 -------
err:d3d_surface:IWineD3DSurfaceImpl_SetMem Not supported on render targets
Urgh, that sounds really, really nasty.
It appears that the application creates a render target and wants to set the
pointer where to find the surface data. Technically render targets should be
in video memory, so there's no way for apps to set a surface pointer.
The problem for wine is that our 2D render targets need a dib section, and
when the dib section is created gdi decides where to put them. There used to
be a hack for old ddraw in gdi32 to allow ddraw to set the memory for the dib
section, but AJ really disliked that and was glad to remove the hack after the
ddraw rewrite. I'm afraid there's no way to get that back. Maybe we can do
some memcpying(slow) or the game calls that because of incorrect capatiblity
flags.
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http://bugs.winehq.org/show_bug.cgi?id=4517
tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |tiago.freire(a)gmail.com
------- Additional Comments From tony.lambregts(a)gmail.com 2006-20-08 15:05 -------
*** Bug 5257 has been marked as a duplicate of this bug. ***
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From tony.lambregts(a)gmail.com 2006-20-08 15:05 -------
Resolving as Duplicate
*** This bug has been marked as a duplicate of 4517 ***
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http://bugs.winehq.org/show_bug.cgi?id=3743
------- Additional Comments From ead1234(a)hotmail.com 2006-20-08 15:01 -------
I've tested this with wine CVS 2006-08-18 and get the same error. This is
happening on a lot of older win95/Dos games.
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http://bugs.winehq.org/show_bug.cgi?id=6013
infyquest(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.guildwars.com |http://appdb.winehq.org/appv
| |iew.php?iVersionId=5386
------- Additional Comments From infyquest(a)gmail.com 2006-20-08 15:00 -------
I am using nvidia linux drivers
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http://bugs.winehq.org/show_bug.cgi?id=6013
Summary: Guildwars background is black
Product: Wine
Version: 0.9.19.
Platform: PC
URL: http://www.guildwars.com
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: infyquest(a)gmail.com
Since 0.9.18, I cannot see the background.
everything is black, nothing is visible in the background.
Something between 0.9.17 and 0.9.18 broke guildwars.
Still I cant find which patch broke guildwars.
I am very bad in regression testing.
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