http://bugs.winehq.org/show_bug.cgi?id=2918
redhatter(a)gentoo.org changed:
What |Removed |Added
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CC| |redhatter(a)gentoo.org
------- Additional Comments From redhatter(a)gentoo.org 2007-10-01 02:28 -------
Hi,
I have not tried 5.12, however, I'm seeing the same problem in version 4.1 (for
Windows 3.1). Thankfully I sorta know where the buttons on the instruments are,
and thus can still use this package, however it does present a significant
barrier to usability.
Also worth mentioning, I'm not able to run the installer for 4.1, the main
dialogue appears then disappears, dropping me back to the bourne shell prompt.
I shall give the suggestions in this bug a try and report back.
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------- Additional Comments From intangir(a)gmail.com 2007-10-01 02:09 -------
i tried this patch too, it didnt work
or rather i tried what was suggested
every GetDCEx function, i added those flags to the .. flags
same totally covered windows whenever i open 3d panes, even if they are individual
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http://bugs.winehq.org/show_bug.cgi?id=2398
------- Additional Comments From tonglebeak(a)gmail.com 2007-10-01 01:55 -------
Re-confirming valve hammer editor problem for wine 9.29
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http://bugs.winehq.org/show_bug.cgi?id=5126
thestig(a)google.com changed:
What |Removed |Added
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Component|wine-winelib |wine-comctl32
------- Additional Comments From thestig(a)google.com 2007-10-01 01:30 -------
setting component to comctl32
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------- Additional Comments From alex(a)rebner.de 2007-10-01 00:58 -------
Just tested the client with WINE 0.9.28 on Ubuntu 6.10 and found out that the
wrong positioning issue of the game's child window when turning on OpenGL is
gone - that's nice.
However, all you can see in that child window is the gaming area, the server
messages and the text input field on the left side of that window are covered
black now (with OpenGL enabled).
Also, the letters of the own character and the ones that share experience with
you are still not bold - but maybe there's something wrong with my wine-fonts
configuration, although WINE 0.9.8 displays the letters correctly.
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bunk(a)stusta.de changed:
What |Removed |Added
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Version|0.9.28. |0.9.29.
------- Additional Comments From bunk(a)stusta.de 2007-10-01 00:20 -------
Thanks for this hint, I should have guessed myself that running X with a 16bit
color depth might help...
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------- Additional Comments From dank(a)kegel.com 2007-10-01 00:20 -------
Hey, good news: what looked like a hang was just
the game waiting for you to click past the
(invisible) splash screen.
And bonus: even though you disabled all sound drivers
in winecfg, sounds seems to work in the game. Go figure!
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From dank(a)kegel.com 2007-10-01 00:06 -------
+relay,+wave shows the interesting bit of the log:
000c:Call MMSYSTEM.406: WAVEOUTPREPAREHEADER(8000,2ac70000,0020) ret=13f7:7291
ds=16cf
000c:Call winealsa.drv.wodMessage(00000000,00000007,ffffffff,008e002c,00000020)
ret=7d747324
trace:wave:ALSA_wodMessage (0, WODM_PREPARE, FFFFFFFF, 008E002C, 00000020);
000c:Ret winealsa.drv.wodMessage() retval=00000008 ret=7d747324
000c:Ret MMSYSTEM.406: WAVEOUTPREPAREHEADER() retval=00000008 ret=13f7:7291 ds=16cf
000c:Call MMSYSTEM.403: WAVEOUTGETERRORTEXT(0008,16cf:99a4,00c8) ret=13f7:58c1
ds=16cf
...
000c:Call kernel32.WideCharToMultiByte(00000000,00000000,008e0820 L"This
function is not supported. Use the Capabilities function to determine which
functions and messages the driver
supports.",ffffffff,006b2fe4,000000c8,00000000,00000000) ret=7d75b60b
There was some activity around WODM_PREPARE in 2005, see e.g.
http://www.winehq.org/pipermail/wine-patches/2005-March/016469.html
No idea why they took that out, guess it was busted.
To work around the crash, use winecfg to disable all sound. The
game then continues. (It hangs with a blank screen on
my system; maybe it wants an 8 bit per pixel screen, I haven't
tried restarting X with --depth 8 yet.)
Incidentally, installing the game is a pain for two reasons:
1) the cd-rom has to be the current directory, or the
installer will silently hang; +file reveals it's looking for
a file on the cd-rom without using a drive letter or absolute path.
2) the Z order of the windows is whacked out; once you use alt-tab
to see the README window, you then have to move the readme window
out of the way before you see the installer dialog.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
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URL| |http://bugs.winehq.org/attac
| |hment.cgi?id=4&action=view
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
Keywords| |download
------- Additional Comments From tony.lambregts(a)gmail.com 2007-09-01 23:55 -------
No this is still a problem
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