http://bugs.winehq.org/show_bug.cgi?id=7012
tony.lambregts(a)gmail.com changed:
What |Removed |Added
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Keywords| |download
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http://bugs.winehq.org/show_bug.cgi?id=7007
tony.lambregts(a)gmail.com changed:
What |Removed |Added
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URL| |http://www.chiark.greenend.o
| |rg.uk/~sgtatham/putty/
Keywords| |download
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http://bugs.winehq.org/show_bug.cgi?id=7219
mike(a)codeweavers.com changed:
What |Removed |Added
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Status|UNCONFIRMED |NEW
Ever Confirmed| |1
Summary|Get Code Page problems |EmEditor: does not start
------- Additional Comments From mike(a)codeweavers.com 2007-19-01 18:50 -------
Please put the application name and the user visible problem in the summary so
others can find this bug by searching for EmEditor, and non-technical people can
understand the problem or verify it has been solved.
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http://bugs.winehq.org/show_bug.cgi?id=7222
Summary: Battlezone II sounds don't fade in/out
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
When driving along in the first mission for instance, when your craft leaves the
ground the sound of the wind should fade in and then fade out quickly as you
land but it doesn't. When you leave the ground the sound comes on immediately at
full volume and when you land there is about a second delay then it disappears,
no fading in or out. Can't really tell about any other sounds but this stands
out the most.
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http://bugs.winehq.org/show_bug.cgi?id=7221
Summary: Battlezone II fire effects are contained within squares
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
Couldn't think of a better way to word this so I'm attaching a screenshot to
make it obvious. Basically the fires look rather odd as if they are contained in
lots of little squares. The smoke from the burning base seems to be fine though,
so it's just the fires.
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http://bugs.winehq.org/show_bug.cgi?id=1410
------- Additional Comments From oavtal(a)bezeqint.net 2007-19-01 18:10 -------
I have a similar problem with Desperados on wine 0.9.29:
When moving the mouse, the cursor flickers in the direction of the movement, but
barely moves.
The vertical axis seems more responsive than the horizontal.
The mouse is also inverted. Moving left tries to move the cursor to the right,
same with up/down.
I have tried running the game in fullscreen and in a wine desktop. Behavior is
the same in both.
A demo of the game can be found here:
http://www.download.com/Desperados-demo/3000-7562_4-5224725.html
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http://bugs.winehq.org/show_bug.cgi?id=2452
------- Additional Comments From flexo(a)holycrap.org 2007-19-01 16:35 -------
This should also be fixed, could you try with current wine?
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http://bugs.winehq.org/show_bug.cgi?id=6979
ken(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ken(a)codeweavers.com
------- Additional Comments From ken(a)codeweavers.com 2007-19-01 15:53 -------
What's happening is that the extensions string WineGLInfo.glExtensions that is
queried at dlls/winex11.drv/opengl.c:308 goes invalid by the time it is analyzed
at dlls/winex11.drv/opengl.c:2976.
The results of glGetString are documented as being static strings. However, the
string is being released. I have verified by adding traces that the string
pointer address has not changed.
I think the issue is that the set of supported extensions is dependent on the
context. Therefore, the extensions string is only meaningful while the context
on which it was queried is still valid. In Apple's OpenGL implementation, the
extensions string is in fact not static, it lives only as long as the context.
I know of a solution, but I don't trust myself because I haven't traced through
the code thoroughly. The solution is to just strdup the extensions string when
it's originally queried. My problem is this: if the context is being destroyed
and another is being created, are we sure the extensions are still the same for
the new context? Shouldn't the code be structured such that the extensions
which are analyzed are those that have been queried from the *actual current*
context?
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http://bugs.winehq.org/show_bug.cgi?id=7215
------- Additional Comments From thunderbird2k(a)gmx.net 2007-19-01 15:52 -------
This is indeed most likely an opengl bug. The program assumes that
WGL_ARB_render_texture is around which we don't support at the moment. The app
should have detected it not being advertised. I hope to have support for this
extension soon.
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