http://bugs.winehq.org/show_bug.cgi?id=6385
------- Additional Comments From dmitry(a)codeweavers.com 2007-18-01 09:12 -------
It depends on the meaning of the word "perfectly". What do you mean?
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http://bugs.winehq.org/show_bug.cgi?id=6385
------- Additional Comments From otomo(a)breanca.net 2007-18-01 09:01 -------
But there is any hope that in future versions it works perfectly? Thanks for
all the efforts.
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http://bugs.winehq.org/show_bug.cgi?id=7203
------- Additional Comments From thunder.m(a)czela.net 2007-18-01 05:40 -------
Created an attachment (id=4640)
--> (http://bugs.winehq.org/attachment.cgi?id=4640&action=view)
Log file (-all,+d3d_shader) with original wine 0.9.29
This log file is from latest wine release (0.9.29), characters are not broken
and almost everything looks normal, i applied only
"wined3d_shader_constants.diff.txt" patch for better debug.
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------- Additional Comments From hverbeet(a)gmail.com 2007-18-01 05:06 -------
Thanks, I will further look into this when I get home tonight.
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------- Additional Comments From hverbeet(a)gmail.com 2007-18-01 04:39 -------
It seems to at least give different errors :-)
A normal trace isn't that useful though, since it doesn't show the actual shader
source. Could you please attach a -all,+d3d_shader trace?
I'm also seeing quite a few "Unrecognized opcode" messages, but I suspect those
were there before. Could you also attach a -all,+d3d_shader trace from before
the patch to shader_glsl_mov()?
The "Unrecognized opcode" messages make me suspect this isn't necessarily a
problem with that specific patch though, but rather a case of things breaking in
a different way than they did before.
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