http://bugs.winehq.org/show_bug.cgi?id=5444
Mevial <mevial(a)gmail.com> changed:
What |Removed |Added
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CC| |mevial(a)gmail.com
--- Comment #1 from Mevial <mevial(a)gmail.com> 2007-10-25 01:57:57 ---
I have the same problem when trying to use "agent" by Rixler Software
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
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Status|REOPENED |RESOLVED
Resolution| |FIXED
--- Comment #18 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2007-10-24 21:21:07 ---
Reported fixed. Use wine-0.9.47 NOT 0.9.46
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--- Comment #17 from Ben Klein <shacklein(a)gmail.com> 2007-10-24 21:07:22 ---
I'm no longer getting this problem with Wine 0.9.47
My prefered joystick does seem to report Z and Rz in the wrong order though ...
:)
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Bob Goodwin <bgoodwin91006(a)yahoo.com> changed:
What |Removed |Added
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CC| |bgoodwin91006(a)yahoo.com
--- Comment #16 from Bob Goodwin <bgoodwin91006(a)yahoo.com> 2007-10-24 20:36:10 ---
In wine version 0.9.42 my joystick worked perfectly with FA-18 PSF a combat
fight simulator. Then I upgraded to 0.9.46 (Fedora 6 update) and started having
the same problem described here. I traced the dinput and found that wine was
using /dev/input/event3. I can't test that device with jstest but after reading
the comments here I decided to delete all the `/dev/event' devices and see if
wine would pick up on my js0 device. It did. In a new trace, I found that it
even correctly read a throttle adjustment. However, it did not pass any of that
on to the program. The buttons worked correctly but not the x, y, or Z
movement. The program acted as though nothing was there.Hope this helps.
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http://bugs.winehq.org/show_bug.cgi?id=8770
--- Comment #38 from Austin English <austinenglish(a)gmail.com> 2007-10-24 18:41:07 ---
First off, you should be running it from the program directory. Try this:
$ cd /home/kristian/data/Games/Warcraft III/
$ /home/kristian/wine-git/wine war3.exe -opengl
Secondly, can you run _any_ app in wine? does 'wine notepad' work? If not, you
may not have all needed dependencies. Try running ./configure --verbose and see
if you have any errors. Fix those errors, recompile, and try again.
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--- Comment #37 from Kristian Buchardt <kristian.buchardt(a)gmail.com> 2007-10-24 15:57:12 ---
I've tried regression testing, and I just compiled for the first time, and it
seemed to be successfull. However, when I try to run the game, it gives me a
segmentation fault :s
I wrote:
./wine "/home/kristian/data/Games/Warcraft III/war3.exe" -opengl
and it fails...
Wine also fails on other simple programs. Is this usually happening? And what
should I do? I would really like to contribute with this regression test.
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mmatte(a)distributel.net changed:
What |Removed |Added
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CC| |mmatte(a)distributel.net
--- Comment #6 from mmatte(a)distributel.net 2007-10-24 15:37:35 ---
I am using MS Office 2000 Standard SR-1. According to the client this is a
complete version which could be reinstalled after changing machine or MS
Windows version. But I am not sure myself because it's very hard to control
anything with
Microsoft.
The client also had Office 97 which installed without problem under Wine and MS
Works which I tried to use as a qualifying product without success for Office
2000.
I am in the process of moving all workstations in the client's shop to
open-source but I have to keep some avenues open to insure a smooth transition.
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--- Comment #13 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2007-10-24 14:54:14 ---
Correct, yes, the problem is that P8 is advertized, but doesn't work as
expected.
In the long run P8 should be disabled, because it is emulated by unpacking to
A8R8G8B8, so it is inefficient and slow. However, the emulation code should
remain in, because some old DDraw games need it. I wanted to get the code
working properly before disabling it(and thus, removing it from regular
testing).
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--- Comment #12 from Pjotr <pjotr.malienki(a)yahoo.com> 2007-10-24 14:51:22 ---
Created an attachment (id=8747)
--> (http://bugs.winehq.org/attachment.cgi?id=8747)
Quick fix for wine-0.9.45
The problem lies in the way WINED3DFMT_P8 is handled. In the before the commit
identified by Ben as being the first bad commit, this particular format was
marked as "not supported". In all later versions of wine, this format is
considered supported (albeit buggy, as evidenced by the results produced in
GTA3). I have not yet identified what exactly is causing the problem, but
reverting the format back to being unsupported will at least display the
textures correctly.
As wine-0.9.45 is the latest version that allows GTA3 to run on my box (I get
some strange errors with version 0.9.46 and I already described what happened
with when I use 0.9.47), I've put together the attached quick fix for this
particular version. Applying it to any later version should not be a problem
however.
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--- Comment #36 from Jesse Allen <the3dfxdude(a)gmail.com> 2007-10-24 14:30:50 ---
Yes, people, it regressed between 0.9.17 and 0.9.18. We know this already.
Please do the regression test.
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