http://bugs.winehq.org/show_bug.cgi?id=1934
--- Comment #17 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2007-10-18 05:09:29 ---
fixme:ddraw:IDirectDrawImpl_GetFourCCCodes (0x1268e8)->(0x88efd90, (nil)):
Stub!
Looks like this function is missing
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http://bugs.winehq.org/show_bug.cgi?id=1934
Alexander Nicolaysen Sørnes <alex(a)thehandofagony.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |alex(a)thehandofagony.com
--- Comment #16 from Alexander Nicolaysen Sørnes <alex(a)thehandofagony.com> 2007-10-18 04:40:35 ---
Still happens in Wine 0.9.47. Here is the output except for the backtrace
info|database|Opening volume preview.Q read only
fixme:win:EnumDisplayDevicesW ((null),0,0x88ef5cc,0x00000000), stub!
fixme:ddraw:IDirectDrawImpl_GetFourCCCodes (0x1268e8)->(0x88efd90, (nil)):
Stub!
error|render|DX7 test for noSysMem: One or more of the parameters passed to the
function are incorrect.
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http://bugs.winehq.org/show_bug.cgi?id=8695
Alexander Nicolaysen Sørnes <alex(a)thehandofagony.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #3 from Alexander Nicolaysen Sørnes <alex(a)thehandofagony.com> 2007-10-18 03:59:22 ---
I removed the duplicate entry.
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http://bugs.winehq.org/show_bug.cgi?id=5024
--- Comment #27 from Erich Hoover <ehoover(a)mines.edu> 2007-10-18 02:03:13 ---
Created an attachment (id=8640)
--> (http://bugs.winehq.org/attachment.cgi?id=8640)
Testing the operation of CreateFile
> However, that patch was not accepted, i don't remember exactly why.
Probably because CreateFile performs exactly the same under Wine as on Windows.
The attached test sequence is a rather extensive test of opening the same file
twice with different permissions. Success/Failure was established by running
the test cases on Windows XP and this matches exactly with the results on
Linux. I think a more exhaustive version of your profile test should be made
and the same method should be applied in order to make sure everything works
properly in all cases (by making your test more exhaustive it should be
possible to deduce the permissions requested by WritePrivateProfileString).
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http://bugs.winehq.org/show_bug.cgi?id=8923
James Hawkins <truiken(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #2 from James Hawkins <truiken(a)gmail.com> 2007-10-18 01:21:43 ---
Closing.
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http://bugs.winehq.org/show_bug.cgi?id=8923
James Hawkins <truiken(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |DUPLICATE
--- Comment #1 from James Hawkins <truiken(a)gmail.com> 2007-10-18 01:21:15 ---
Fixed in git, and actually a newer bug was a duplicate of this bug, but I
didn't know that at the time.
*** This bug has been marked as a duplicate of bug 9946 ***
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http://bugs.winehq.org/show_bug.cgi?id=2467
Marcin Zajaczkowski <mszpak(a)wp.pl> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mszpak(a)wp.pl
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http://bugs.winehq.org/show_bug.cgi?id=7828
Jaime Rave <jaimerave(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jaimerave(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=9196
--- Comment #8 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2007-10-17 21:44:17 ---
The patch has been committed. Dan, can you please re-test and close if
appropriate?
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http://bugs.winehq.org/show_bug.cgi?id=8770
--- Comment #25 from Dustin <xylo36(a)yahoo.com> 2007-10-17 17:29:32 ---
(In reply to comment #24)
> (In reply to comment #23)
> > I can confirm this happening in fedora 7 and feisty with ATI 9800, 9200, and
> > mobile versions.
> > I have noticed that the game will run on all the hardware/software I use if the
> > game loads in "indirect rendering" mode. Performance will be slower, but the
> > game is playable and will not lock up in ladder matches.
> > It seems to load in the indirect rendering mode randomly, so I have gotten used
> > to starting the game multiple times until I see the message.
> >
>
> How can I activate the "indirect rendering" mode? I was trying to find
> something in winecfg but nothing that said indirect rendering mode.
>
I haven't been able to find a way to force it. All I know is that the following
lines must display in the console or the game will freeze:
libGL error: drmMap of framebuffer failed (Cannot allocate memory)
libGL error: reverting to (slow) indirect rendering
libGL error: drmMap of framebuffer failed (Cannot allocate memory)
libGL error: reverting to (slow) indirect rendering
Like I said, for my system it seems to be completely random. I will sometimes
have to load the game 5-10 times before those lines will be displayed in the
console.
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