http://bugs.winehq.org/show_bug.cgi?id=3614
joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #6 from joaopa <jeremielapuree(a)yahoo.fr> 2007-10-08 04:19:51 ---
This bug is fixed for me.
Joaopa
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http://bugs.winehq.org/show_bug.cgi?id=8615
--- Comment #8 from Rodney Moss <edge(a)rsm.id.au> 2007-10-08 04:04:26 ---
Created an attachment (id=8460)
--> (http://bugs.winehq.org/attachment.cgi?id=8460)
Console log for wine 0.9.35
Further testing:
wine 0.9.34, clean install, seems to have the same problem as 0.9.46
wine 0.9.35 seems to crash at the same point as 0.9.46, for me, with slight
differences.
The graphical glitches on the campaign loading screen clearly show possible
attempts at multiple windows open, instead of just blackness. This might be be
bug 2398 but i don't know enough to say.
The console log reports (mis)handling the back buffering slightly differently.
wine 0.9.28 'worked' once of about 10 starts, crashing shortly into the turn
rather than immediately. However, 0.9.46 (seemingly) randomly worked for me a
few times too, too, and worked better.
Regardless, i can't regression test since i can't find a version with the
campaign working any better than 0.9.46. It may be the versions that used to
'work' did so with different nvidia drivers, and/or different X versions?
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http://bugs.winehq.org/show_bug.cgi?id=9021
Andreas Bierfert <andreas.bierfert(a)lowlatency.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |andreas.bierfert@lowlatency.
| |de
--- Comment #7 from Andreas Bierfert <andreas.bierfert(a)lowlatency.de> 2007-10-08 03:35:19 ---
This is probably related to: https://bugzilla.redhat.com/show_bug.cgi?id=313581
which I can reproduce till the for .46 build I just did. Any ideas on what
could be causing it? Would be glad to fix it asap.
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http://bugs.winehq.org/show_bug.cgi?id=9193
Henry <nospam(a)thenerdshow.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nospam(a)thenerdshow.com
--- Comment #15 from Henry <nospam(a)thenerdshow.com> 2007-10-08 03:29:27 ---
Pressing ALT-ENTER twice in a row redraws the screen and thus fixes the maps.
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http://bugs.winehq.org/show_bug.cgi?id=9948
Summary: LOKI Critical Runtime Bug
Product: Wine
Version: 0.9.46.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Tsukasa1105(a)gmail.com
Created an attachment (id=8457)
--> (http://bugs.winehq.org/attachment.cgi?id=8457)
Log of the runtime crash of LOKI
Bypassing the buggy Loki installation (which is a different bug report) by
installing the game on a Vista installation and running it with the correct
dll's, it crashes with the error "err:seh:raise_exception Exception frame is
not in stack limits => unable to dispatch exception."
Attached is a shortened +tid,+seh,+relay log of the crash.
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http://bugs.winehq.org/show_bug.cgi?id=8615
--- Comment #6 from Rodney Moss <edge(a)rsm.id.au> 2007-10-07 23:07:50 ---
Very sorry about posting a duplicate, 9940. I thought i'd searched :(
Bug still occurs with wine 0.9.46
My console log looks much the same as alexen's
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http://bugs.winehq.org/show_bug.cgi?id=6113
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #11 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2007-10-07 21:07:45 ---
Thank you for doing the regression testing. It's really appreciated.
However this regression has nothing to do with the original problem. The new
bug for this regression is bug 9572.
Closing.
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http://bugs.winehq.org/show_bug.cgi?id=6113
--- Comment #10 from Samuel Wilson <linwiz311(a)gmail.com> 2007-10-07 20:14:21 ---
I did a regression test and found the bad patch:
commit a99907d1d22f28b4ae6a532bea963379c78ba21f
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Aug 14 15:26:02 2007 +0200
wined3d: Deal with multithreading in event queries.
:040000 040000 3277064376b2d4962f0dcb7c626ec5cdd1619072
64ee420c9957b1396f740eefc06ca78acf1da633 M dlls
This bug is still in the latest version (0.9.46).
Currently, the only way to play CS:S is to downgrade to wine 0.9.43, the
version before this patch was introduced.
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