http://bugs.winehq.org/show_bug.cgi?id=9931
Summary: Offscreen render targets seem to be off by one
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris.kcat(a)gmail.com
Created an attachment (id=8434)
--> (http://bugs.winehq.org/attachment.cgi?id=8434)
One pixel off anomolies
As far as I can gather in Oblivion, anyway. See screenshot. The water's normal
map has lines going through it as if the color was bad, and the whole game
screen has a glow at the top as if an overlay had a bad color there and was
being additively blended.
Using fbo for OffscreenRenderingMode and GLSL enabled. nVidia Geforce 8600 GT,
latest drivers (100.14.19).
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http://bugs.winehq.org/show_bug.cgi?id=9735
Summary: Wine supplants system menu in child window title bars
Product: Wine
Version: 20050830
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-debug
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frogbarf(a)telus.net
Pegasus 4.41 (and other versions) uses child windows to display specific
categories of information relating to email. Examples: a list of all email
folders. All the messages in a specific email folder. A display of email
messages waiting on the smtp server. A message editor for composition of a new
outgoing email.
Each child window is controlled by a system menu at the left of the title bar,
and three icons at the right of the title bar. The system menu normally
includes move, restore (to previous non-maximized size) minimize, maximize,
close, switch (to another child window). It also lists keyboard shortcuts for
many of these actions. The three icons are minimize, restore or maximize, and
close.
Running Pegasus as a window-managed application, Wine replaces the child window
system menu with one of its own in which the shortcut for close is ALT-F4. In
native Windows operation, the child window close shortcut is CTRL-F4.
If you key CTRL-F4 in a child window, nothing happens. It is not a valid
shortcut under Wine.
If you key ALT-F4 in a child window, the program itself exits, not just the
single child window.
If you click the close/exit icon [X] in a child window the entire program
exits.
Evidently the exit icon is linked to the close option in the child window's
system menu.
It also appears that some child windows that close automatically also use the
close option listed in their system menu.
It isn't clear to me if the bug is (a) that Wine supplants the native child
window menus or (b) that Wine does not implement a CTRL-F4 (close child window)
shortcut or (c) that the Wine child window menu does not include CTRL-W for
"close".
The effect is that once you open a child window in Pegasus, you cannot reliably
close it without exiting Pegasus altogether; also that auto-closing of some
child windows causes program exit.
In unmanaged mode, bug #1798 causes its own problems.
CTRL-F4 is the Windows equivalent to CTRL-W, which has no effect.
This behavior is not entirely consistent; sometimes you can use the [X] exit
icon to successfully exit a single child window without shutting down the
entire program. I can't tell if this is true inconsistency or because some
child windows are (perhaps) programmed differently from others.
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http://bugs.winehq.org/show_bug.cgi?id=9372
Summary: Starting a Dawn of War: Dark Crusade campaign causes a
crash.
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ryan.feather(a)gmail.com
Dawn of War: Dark Crusade
Error:
I get a bunch of these
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice(0x17f908):stub
followed by a bunch of
fixme:process:GetProcessWorkingSetSize (...,...,...):stub
I installed the game with no problems through Steam. I managed to run it,
change my settings, and start playing the tutorial mission, however, it crashes
whenever I try to start a campaign. It stays on the loading screen, then dies
back to Steam. I think the level is successfully loading or at least attempting
to because I get a lot of hard disk access. This happens regardless of
resolution or windowed mode.
Hardware info: I'm running 64 bit gentoo and the 2.6.20 kernel with the Con
Kolivas patch set. I have the most recent stable nvidia drivers. I have a
7950gx2 in multi gpu mode. I also have a dual core 64 bit processor.
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http://bugs.winehq.org/show_bug.cgi?id=10231
Summary: Half Life 2: Episode 1 tries to install Direct 9.0c over
and over
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nbigaouette(a)gmail.com
Hi,
I cannot install Half-Life 2: Episode One because it tells me Direct 9.0c is
not installed... Even installing it gives me the same results.
I tryed with a new profile with WINEPREFIX after a wineprefixcreate
I have wine 0.9.48 installed under a 32 bit chroot environment from ArchLinux
64.
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http://bugs.winehq.org/show_bug.cgi?id=9889
Summary: powerdvd xp
Product: Wine
Version: 0.9.46.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-dshow
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jzimm0007(a)msn.com
+++ This bug was initially created as a clone of Bug #8545 +++
I hadpowerdvd gives an error message when attempting to install (about 94%)
I had originally created the bug, because of the error above, now I am getting
this:
I did not get a setup error in version 0.9.46. (wasn't sure if I should submit
a new one for newer version) When I tried to play a dvd, I got The PowerDVD
DirectShow Decoder filters have not been installed correctly. I click okay and
get a disc with unsupported format in drive d:. Is this an unsupported format,
because of the above error? It does seem to work, except for that. I wonder if
I can install third party dvd decoder.
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http://bugs.winehq.org/show_bug.cgi?id=9863
Summary: Pro Evolution Soccer 2008 (PES 7) bugs
Product: Wine
Version: 0.9.46.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trevi55(a)gmail.com
Created an attachment (id=8343)
--> (http://bugs.winehq.org/attachment.cgi?id=8343)
1) Running PES with fglrx drivers on r3xxx
Those are some reports after testing the free-downloadable demo of PES 2008
under wine.
The game installs well and runs if well configured as mentioned in Application
DB (briefly enabling "UseGLSL" and setting an audio engine), but it has some
problems in some hardware I think:
1) Running it with ATi fglrx drivers (free radeon ones aren't usable at all) on
my rv350 card (mobility radeon 9700) there are resolution errors (if I set it
to 640x480 the size is something like 400x450).
See attachment for a shot.
2) In some cards (nvidia from my tests) it freezes while loading some textures
(both in menus and/or in game) with these errors (tracked on low/medium/high
quality runs):
err:ntdll:RtlpWaitForCriticalSection section 0x7e8aee90 "d3d9_main.c: d3d9_cs"
wait timed out in thread 000e, blocked by 001a, retrying (60 sec)
wine: Critical section 7e8aee90 wait failed at address 0x7bc39050 (thread
000e), starting debugger...
Unhandled exception: wait failed on critical section 0x7e8aee90 d3d9_cs
err:seh:raise_exception Unhandled exception code c0000194 flags 0 addr
0x7bc39050
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
fixme:win:RegisterDeviceNotificationA (hwnd=0x20024,
filter=0x34fd9c,flags=0x00000000),
returns a fake device notification handle!
err:seh:setup_exception stack overflow 84 bytes in thread 0015 eip 7d969b06 esp
7c8affac stack 0x7c8b0000-0x7c9c0000
err:ntdll:RtlpWaitForCriticalSection section 0x7e42b740 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 0009, blocked by 0015, retrying
(60 sec)
wine: Critical section 7e42b740 wait failed at address 0x7bc39050 (thread
0009), starting debugger...
Unhandled exception: wait failed on critical section 0x7e42b740
thread_data_tls_index+0x40
err:seh:raise_exception Unhandled exception code c0000194 flags 0 addr
0x7bc39050
err:seh:setup_exception stack overflow 12 bytes in thread 0015 eip 7e7cb5ae esp
7c8b2ff4 stack 0x7c8b3000-0x7c9c3000
err:ntdll:RtlpWaitForCriticalSection section 0x7e42e740 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 0009, blocked by 0015, retrying
(60 sec)
wine: Critical section 7e42e740 wait failed at address 0x7bc39050 (thread
0009), starting debugger...
Unhandled exception: wait failed on critical section 0x7e42e740
thread_data_tls_index+0x40
err:seh:raise_exception Unhandled exception code c0000194 flags 0 addr
0x7bc39050
Complete logs are attached.
A workaround to this problem is setting "OffscreenRenderingMode" Direct3D
setting to "fbo"
3) Using fbo OffscreenRenderingMode some scenes (Replays, Corners,
GoalKicks...) can't be seen using Medium or High quality (no problems using low
quality, instead). Durning these moments, in fact, I can see only a light-blue
screen with a small square in, showing a part of the game.
Some relevant (I think) logs are:
err:d3d:IWineD3DDeviceImpl_Reset Cannot change the back buffer format yet
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode
found(1280x800x32)! (XRandR)
err:d3d:state_colorwrite (WINED3DRS_COLORWRITEENABLE1/2/3,0,15,15) not yet
implemented. Missing of cap D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?
err:d3d_surface:IWineD3DSurfaceImpl_LoadTexture Reading back render target but
SFLAG_INDRAWABLE not set
fixme:d3d:IWineD3DQueryImpl_GetData >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glGetQueryObjectuivARB(GL_QUERY_RESULT)
@ query.c / 203
err:d3d_surface:IWineD3DSurfaceImpl_LoadTexture Reading back render target but
SFLAG_INDRAWABLE not set
fixme:d3d_surface:read_from_framebuffer >>>>>>>>>>>>>>>>> GL_INVALID_ENUM
(0x500) from glReadPixels @ surface.c / 526
You can see the attached shot for understanding in a better way.
4) Freezes on closing: when exiting from PES the screen becomes black, but the
application doesn't terminate (it seems an audio problem, since util I kill the
process my sound-card emets a vibrant sound).
Sorry but I can't take a log...
6) Gamepads can't be used inside the game... Also if wine finds my pads (and
they works with other games [i.e. FIFA 08]), I can't use them in menus.
I don't know if this is a wine or PES bug btw...
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http://bugs.winehq.org/show_bug.cgi?id=9669
Summary: In "Tag&Rename", splash screen invisible
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.softpointer.com/tr.htm
OS/Version: other
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The splash screen of the app doesn't work. All
I can see is a little bit of an outline. It's too
transparant, or something.
(I was originally trying to reproduce a bug reported here
http://groups.google.com/group/comp.emulators.ms-windows.wine/msg/e2a32181a…
but that seemed fine, so I'm just reporting the splash screen problem.)
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http://bugs.winehq.org/show_bug.cgi?id=10179
Summary: Heap corruption in tiny example program
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The call to GlobalHandle in the following program causes the warning
warn:heap:HEAP_ValidateInUseArena Heap 0x110000: invalid in-use arena magic for
0x110810
To reproduce, copy the following program to dlls/kernel32/tests/bug.c
and compile with
../../../tools/winegcc/winegcc -B../../../tools/winebuild -mconsole
-I../../../include bug.c ../../../libs/port/libwine_port.a -ladvapi32
-lkernel32
then run with
WINEDEBUG=warn+heap ./a.out
#include <stdarg.h>
#include <windef.h>
#include <winbase.h>
#include <winerror.h>
#include <assert.h>
int main(int argc, char **argv)
{
HGLOBAL hmem,hmem2;
UCHAR *pmem;
SetLastError(NO_ERROR);
hmem=GlobalAlloc(0, 1);
assert(hmem != NULL);
hmem=GlobalReAlloc(hmem,0,GMEM_MODIFY | GMEM_MOVEABLE);
pmem=GlobalLock(hmem);
hmem2=GlobalHandle(pmem); // Here's the line that causes the warning
assert(hmem2==hmem);
assert(pmem!=NULL && !GlobalUnlock(hmem) && GetLastError()==NO_ERROR);
assert(!GlobalFree(hmem));
assert(HeapValidate(GetProcessHeap(), 0, 0));
return 0;
}
This was boiled down from alloc.c (which has a similar warning).
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http://bugs.winehq.org/show_bug.cgi?id=10034
Summary: SPSS 15: missing disk ID for authorization
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jiu-d97c(a)myamail.com
Created an attachment (id=8572)
--> (http://bugs.winehq.org/attachment.cgi?id=8572)
Log of the session
In SPSS 15, you must activate your license using a licence authorization wizard
(from help menu). When I select "I obtained a license from SPSS" and click
"Next", there is an error message with code 30200 (from SPSS) saying that disk
ID is missing.
Nothing seems to happen in the Log (included below).
Using Wine 0.9.46 in Ubuntu 7.04 and the French version of SPSS 15.
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