http://bugs.winehq.org/show_bug.cgi?id=9711
Summary: Quake Wars mouse wheel scrolls twice instead of once
Product: Wine
Version: 0.9.45.
Platform: PC
URL: http://community.enemyterritory.com/index.php?q=node/130
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l_bratch(a)yahoo.co.uk
In the Quake Wars demo when you scroll the mouse wheel, it is supposed to move
the voice shortcut selection up or down by one. In Wine it is scrolling twice
instead (so you can only select 1, 3, 5 etc.).
The normal terminmal output probably isn't useful for this as it doesn't
generate anything when scrolling. Is there anything I should attach? I have
set this to dinput as I know the game uses dinput, but this may be wrong.
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http://bugs.winehq.org/show_bug.cgi?id=9888
Summary: Transformers (Game): No Pixel Shaders 1.1 support!
Product: Wine
Version: 0.9.46.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dark.guy.2008(a)gmail.com
Created an attachment (id=8381)
--> (http://bugs.winehq.org/attachment.cgi?id=8381)
Wine's console output
On a working box with Windows XP which can run Transformers very happily, it
won't even start on WINE, saying there's no pixel shaders 1.1 support.
The game requires d3dx9_31.dll and xinput1_3 to be copied on the game's root
folder (or wine's c windows\system32) in order to keep running (else it says it
can't find those files).
After that's done, the following errors occur (shown in attachment).
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http://bugs.winehq.org/show_bug.cgi?id=10100
Summary: Photoshop Elements 4 and 5 HTML welcome dialog displays
scroll bars
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: wine-shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikolaj.zalewski(a)gmail.com
It looks like if the scrollable area would be equal to the client area if the
scroll bars were not present.
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http://bugs.winehq.org/show_bug.cgi?id=9930
Summary: Leaves on Oblivion's trees are rotated
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris.kcat(a)gmail.com
Created an attachment (id=8433)
--> (http://bugs.winehq.org/attachment.cgi?id=8433)
Rotated leaves
Affects both the trees and bushes. Some appear to be rotated 90 degrees
clockwise, and others counter-clockwise. They sway as expected, they're just
off. See image.
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http://bugs.winehq.org/show_bug.cgi?id=9708
Summary: Application hangs with "fixme:ole" error
Product: Wine
Version: 0.9.45.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexander.nagorny(a)gmail.com
I ran russian accounting program called 1C. Installation went fine, but during
startup of this application console shows "fixme:ole:GetHGlobalFromILockBytes
cbSize is 7873024" and program hangs.
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http://bugs.winehq.org/show_bug.cgi?id=9348
Summary: [winmm.waveOutReset] wrong function implementation ?
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-winelib
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bug-track(a)fisher-privat.net
Created an attachment (id=7633)
--> (http://bugs.winehq.org/attachment.cgi?id=7633)
WINEDEBUG=fixme-all,+relay
Seems like Olympus DSSPlayer2002 use winmm.dll for sound coversion from *.dss
to *.wav but instead of doing this it silently return to the programm ( if oss
backend is used ). With alsa backend the programm will freaz at this poin:
........
0009:Ret KERNEL32.ReleaseSemaphore() retval=00000001 ret=0118586e
0009:Call KERNEL32.ReleaseSemaphore(000000d0,00000001,00000000) ret=0118586e
0009:Ret KERNEL32.ReleaseSemaphore() retval=00000000 ret=0118586e
0009:Call KERNEL32.SetEvent(000000f0) ret=0118587f
0009:Ret KERNEL32.SetEvent() retval=00000001 ret=0118587f
0009:Call KERNEL32.WaitForSingleObject(000000e8,ffffffff) ret=0119b447
0009:Ret KERNEL32.WaitForSingleObject() retval=00000000 ret=0119b447
0009:Call winmm.waveOutReset(00008000) ret=0119b454
0009:Call msacm32.drv.wodMessage(0000ffff,0000000c,001f1218,00000000,00000000)
ret=7e9fb189
0009:Call winmm.waveOutReset(00008001) ret=7c947bcd
0009:Call winealsa.drv.wodMessage(00000000,0000000c,7e9fcbfb,00000000,00000000)
ret=7e9fb189
0009:Call KERNEL32.CreateEventW(00000000,00000000,00000000,00000000)
ret=7ca29f20
0009:Ret KERNEL32.CreateEventW() retval=00000144 ret=7ca29f20
0009:Call KERNEL32.WaitForSingleObject(00000144,ffffffff) ret=7ca29fd5
May be i'm wrong about this dll but still don't know where is the problem.
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http://bugs.winehq.org/show_bug.cgi?id=9599
Summary: Caesar3 hackled sound
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tijl(a)ulyssis.org
CC: M.B.Lankhorst(a)gmail.com
In the Sierra game Caesar3 sound playback is distorted (stuttering) with OSS
(FreeBSD impl) and DirectSound acceleration set to Full. When set to Emulation,
everything is ok.
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http://bugs.winehq.org/show_bug.cgi?id=9383
Summary: Test Drive: Unlimited No Sound with ALSA
Product: Wine
Version: CVS
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
Created an attachment (id=7676)
--> (http://bugs.winehq.org/attachment.cgi?id=7676)
-d3d,+tid,+dsound,+dsalsa,+alsa
The sound is working with OSS. With ALSA there is no sound at all and the game
crashes randomly.
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http://bugs.winehq.org/show_bug.cgi?id=10221
Summary: "make test" fails on d3d9/tests/visual.c
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On my Compaq Presario R3000 running Ubuntu Feisty, "make test"
fails because of the following errors in d3d9/tests/visual.c:
visual.c:2271: Test failed: quad 1 has color 00000000, expected 0x00ffffff
visual.c:2273: Test failed: quad 2 has color 00000000, expected 0x00ffff00
visual.c:2275: Test failed: quad 3 has color 00000000, expected 0x000000ff
visual.c:2277: Test failed: quad 4 has color 00000000, expected 0x00ffffff
visual.c:2345: Test failed: quad 1 has color 00000000, expected 0x0000ff00
visual.c:2349: Test failed: quad 3 has color 00000000, expected 0x00ff0000
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http://bugs.winehq.org/show_bug.cgi?id=9689
Summary: Thief: Deadly Shadows mouse gets stuck after
encountering barriers
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ehoover(a)mines.edu
Thief: Deadly Shadows locks the mouse (intentionally) when you encounter a
barrier such as a wall. Unfortunately, when this lock is performed under Wine
it does not get released after you move away from the barrier. The lock stays
there until you open a menu; however, this can be worked around by assigning
keystrokes to rotate the player left and right.
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