http://bugs.winehq.org/show_bug.cgi?id=9113
Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #5 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2007-12-09 02:03:42 ---
Rob's patch is in current git , and the app starts fine now, ergo fixed
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=3084
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Steam deadlocks on update at|Steam deadlocks on update at
|26-27% |26-27% [WONTFIX]
--- Comment #34 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2007-12-09 01:46:05 ---
To make it clear. This is Steams bug! With the recent update(s) I had exactly
the same problem on windows! And it was 100% reproducible.
There is nothing Wine can do to fix bugs outside of Wine. If anyone having this
problem - ask Valve to fix it.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=3084
Alexandre Lima <formulaire(a)bacatta.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |formulaire(a)bacatta.name
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=4513
--- Comment #13 from alexd14(a)hushmail.com 2007-12-08 13:44:19 ---
I appears it crashes within a glDrawBuffer(GL_BACK) call in
IWineD3DSurfaceImpl_BltOverride (Colorfill path). That this seemingly innocent
call leads to a crash, in glTexImage2D+0x266() in libgl.so.1 if winedbg doesn't
lie, makes no sense. But if glFlush is added in the very beginning of
IWineD3DSurfaceImpl_Blt, then it crashes right there, with a similar backtrace
( crash at 0x7e4efed6 glTexImage2D+0x446() in libgl.so.1, command jmp
*0x2a8(%eax), eax = 0). So it might be that something is badly screwed already
when entering the Blt routine. Wish I knew what :-/. Maybe some sort of
multithreading issue.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=7116
dura <newsgrp(a)duradsl.dyndns.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |newsgrp(a)duradsl.dyndns.org
--- Comment #3 from dura <newsgrp(a)duradsl.dyndns.org> 2007-12-08 13:32:32 ---
I got the same problem. With WINEDEBUG=+relay wine nfs3.exe the game works.
Without it shows the message "Need For Speed 3 files are corrupted; please
re-install.". I was able to determine that it's this call in loader.c that
trigger the problem : "if (TRACE_ON(relay)) RELAY_SetupDLL( module );"
I don't know what RELAY_SetupDLL does, but it definitely does something that
the game needs to work.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.