http://bugs.winehq.org/show_bug.cgi?id=2082
Lazareth Link <lazareth(a)gmail.com> changed:
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CC| |lazareth(a)gmail.com
--- Comment #36 from Lazareth Link <lazareth(a)gmail.com> 2007-12-07 14:06:47 ---
I successfully made Diablo flawlessly render the menu using the hacked
ddraw.dll and disabling the window manager controlling the windows and enabled
the emulation of a virtual desktop.
I had a blank screen that only rendered when I alt-tabbed to other applications
until I did those things but the ingame it worked fine.
However after doing these things I have to left-click once on the window to
catch it ingame and from there it is on top of the virtual desktop, running
perfectly. The menu now works perfectly from start. If I launch Diablo from
winefile I sometimes have to pull the window out of the way once I launch an
ingame session, and the left-click on the spot it occupied.
My best guess is that the window manager does not handle all games running
ddraw perfectly, leaving you with a blank screen. Using a hacked ddraw.dll,
disabling the window manager and emulating a virtual desktop seem to fix it for
Diablo, anyone up for trying it with other games?
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Eli <sharparrow1(a)yahoo.com> changed:
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--- Comment #8 from Eli <sharparrow1(a)yahoo.com> 2007-12-07 14:01:28 ---
The attached patch is definitely wrong; the correct patch is closer to
http://www.winehq.org/pipermail/wine-patches/2005-October/021306.html (I guess
it didn't get applied because it's a bit messier than it needs to be and didn't
include any tests...)
On a side note, this looks like a potential stack/heap corruption bug. It's
really not a good thing to be writing past the end of a buffer.
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http://bugs.winehq.org/show_bug.cgi?id=6936
--- Comment #33 from Wine? Gimme Beer! <furex.furetto+wine(a)gmail.com> 2007-12-07 12:05:57 ---
According to bugzilla the patch code has been posted by you (Keith), not by
leuk. And 0.48a is obviously an eMule release (wine has an entirely different
numbering system)
I don't quite get it, are you confused about your own posts?
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http://bugs.winehq.org/show_bug.cgi?id=7698
--- Comment #115 from boast <gamingrullaz(a)msn.com> 2007-12-07 09:47:13 ---
When joining a server with a few people, my game freezes after a few seconds.
If I join a 20+ player server, my game freezes instantly upon connecting (on
the "ok" screen).
I have tried setting ALSA and OSS with hardware emulation, but nothing. If I
set driver emulation, I can get 3 extra seconds, on a big server, before it
freezes with sound loops.
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--- Comment #32 from Keith <keith_kw_muir(a)blueyonder.co.uk> 2007-12-06 23:46:59 ---
(In reply to comment #31)
> If that patch has actually been introduced in 0.48a, then it had little or no
> effect.
>
> 3 different users (including me) have reported CPU hogging with 0.48a, though
> the bug report has been originally opened when 0.47c was the most recent
> version.
>
> If that patch has actually been introduced in 0.48a, then it had little or no
> effect.
>
> 3 different users (including me) have reported CPU hogging with 0.48a, though
> the bug report has been originally opened when 0.47c was the most recent
> version.
>
to be clear the code leuk_he posted is a change to emule and not to wine. as I
understand.
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http://bugs.winehq.org/show_bug.cgi?id=8555
--- Comment #3 from Jaime Rave <jaimerave(a)gmail.com> 2007-12-06 21:34:24 ---
It's weird that it works in Win98 mode and doesn't in Win2k. In win98 this
program look too ugly but in win2k is almost perfect.
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http://bugs.winehq.org/show_bug.cgi?id=8774
Joshua Ross <gueneal(a)gmail.com> changed:
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--- Comment #30 from Joshua Ross <gueneal(a)gmail.com> 2007-12-06 20:27:05 ---
bug still present in 0.9.50. Trying patch now.
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Jaime Rave <jaimerave(a)gmail.com> changed:
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--- Comment #5 from Jaime Rave <jaimerave(a)gmail.com> 2007-12-06 19:49:02 ---
This hapens also in MSN Messenger 7.0 and Wine 0.9.50. When you're writing in
the chat window you can't use BACKSPACE, or arrow keys or DELETE key.
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--- Comment #31 from Wine? Gimme Beer! <furex.furetto+wine(a)gmail.com> 2007-12-06 16:30:02 ---
If that patch has actually been introduced in 0.48a, then it had little or no
effect.
3 different users (including me) have reported CPU hogging with 0.48a, though
the bug report has been originally opened when 0.47c was the most recent
version.
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