http://bugs.winehq.org/show_bug.cgi?id=4158
xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-15-02 14:55 -------
this starts fine with current git now. The "err:seh:raise_exception Exception
frame is not in stack limits => unable to dispatch exception" crash is gone, so
it's fixed .Please reopen if you still run into troube
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http://bugs.winehq.org/show_bug.cgi?id=7440
------- Additional Comments From hverbeet(a)gmail.com 2007-15-02 14:47 -------
I think this might have been reported before. For what it's worth, the problem
is probably in the implementation of WINED3DTOP_DOTPRODUCT3 in set_tex_op_nvrc().
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http://bugs.winehq.org/show_bug.cgi?id=7440
Summary: Command and Conquer Generals (Zero Hour) non-buildable
items show as black and white rather than greyscale
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
This one is a bit odd (sorry, couldn't think of a way to cut down the summary
and still have it include the key bits). Basically the unbuildable buildings
should show up as a greyscale version of the picture in the build menu, but
instead they look black and white instead (as if put through a high quality
photo-copier).
Look at the greyed out icons on the botton right of this screenshot as to what
it should look like:
http://img.gamespot.com/gamespot/images/2003/pc/generals/gen_screen006.jpg
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http://bugs.winehq.org/show_bug.cgi?id=7105
jonass(a)lysator.liu.se changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #4871 is|0 |1
obsolete| |
------- Additional Comments From jonass(a)lysator.liu.se 2007-15-02 14:31 -------
Created an attachment (id=4947)
--> (http://bugs.winehq.org/attachment.cgi?id=4947&action=view)
WINEDEBUG=+cursor,+global
New log as requested. I understand if there is a slim chance of getting help
with this but I try to supply any logfile or as much as I can.
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http://bugs.winehq.org/show_bug.cgi?id=7133
ben(a)atomnet.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From ben(a)atomnet.co.uk 2007-15-02 14:12 -------
Thanks team.
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http://bugs.winehq.org/show_bug.cgi?id=6499
ben(a)atomnet.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From ben(a)atomnet.co.uk 2007-15-02 14:12 -------
Thanks team.
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http://bugs.winehq.org/show_bug.cgi?id=5830
ben(a)atomnet.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From ben(a)atomnet.co.uk 2007-15-02 14:11 -------
Thanks team.
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http://bugs.winehq.org/show_bug.cgi?id=6323
------- Additional Comments From winehq(a)seebs.net 2007-15-02 14:03 -------
I can confirm something similar; I had trouble getting keypad keys to get
detected, even though regular numeric keys worked fine. Wine 0.9.30. My
workaround was just to xmodmap the keycodes in question away from the numeric
keypad, as this was on a special keypad that didn't really have separate numeric
keys and keypad keys.
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------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-15-02 13:50 -------
Could you provide a WINEDEBUG=+cursor,+global trace? It seems the cursor handle
is later reused by a user-allocated global memory block. For create_cursor this
data is of course garbage and fails.
I'm currently not interested in this program however I may change my mind if
I'll decide to go deeper into this.
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