http://bugs.winehq.org/show_bug.cgi?id=5040
------- Additional Comments From a.hurst(a)shef.ac.uk 2007-12-02 17:55 -------
Since commit 65d9723dc4c45e691132ac0fef50087895935c34 this bug is fixed.
msvcrt override no longer required.
Installer crashes just before finishing, however.
See new bug 7406
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http://bugs.winehq.org/show_bug.cgi?id=7406
Summary: Matlab installer crashes just before finishing
Product: Wine
Version: 0.9.30.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.hurst(a)shef.ac.uk
Matlab installer (7.1) crashes just before completing the install. (99%) complete.
Leaves a working installation of Matlab, however.
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http://bugs.winehq.org/show_bug.cgi?id=5723
hverbeet(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|jave27(a)gmail.com |
------- Additional Comments From hverbeet(a)gmail.com 2007-12-02 17:42 -------
What does running with GLSL and WINEDEBUG="+d3d_shader" give for output?
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http://bugs.winehq.org/show_bug.cgi?id=6343
------- Additional Comments From mizvekov(a)gmail.com 2007-12-02 16:47 -------
Ok i have got more information on this. it seems the font problem when i set
reolution to 1024x768 is gone in 0.9.30, but the window always on top one is
still there. ive found two workarounds for this. One is to move the window way
to the bottom of the screen, the other is to use the window manager to force it
to background. Both ways are not trivial because wine disables the title bar and
the resize bar, so i had to use a shortcut for that.
So it seems on windows the directdraw window is supposed to be always on top,
but wine fals to do that when its not in desktop mode. Any ideas how to fix this?
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http://bugs.winehq.org/show_bug.cgi?id=6086
------- Additional Comments From lhouk(a)lesliehouk.com 2007-12-02 16:45 -------
Thanks for the second patch, Saulius. Now, it's dying with the error messages:
as -o relay16asm.o relay16asm.s
relay16asm.s: Assembler messages:
relay16asm.s:36: Error: suffix or operands invalid for `mov'
relay16asm.s:124: Error: suffix or operands invalid for `mov'
relay16asm.s:213: Error: suffix or operands invalid for `mov'
relay16asm.s:355: Error: suffix or operands invalid for `mov'
relay16asm.s:408: Error: suffix or operands invalid for `mov'
relay16asm.s:464: Error: suffix or operands invalid for `mov'
relay16asm.s:674: Error: suffix or operands invalid for `mov'
relay16asm.s:676: Error: suffix or operands invalid for `mov'
make[2]: *** [relay16asm.o] Error 1
make[2]: Leaving directory `/net/userkl/lhouk/wine/dlls/kernel'
make[1]: *** [kernel] Error 2
I'll keep reporting my errors, and you keep on knocking 'em down... ;)
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http://bugs.winehq.org/show_bug.cgi?id=7330
------- Additional Comments From szdowk(a)wp.pl 2007-12-02 16:36 -------
Models geomentry works good with pixel shader enabled - BUT unfortunately with
pixel shader enabled models are _untexturised_ (please see
http://bugs.winehq.org/show_bug.cgi?id=5723 for screenshots). From those
reason people that play this game with version 0.9.29 (and previous) simply
play with disabled pixel shader.
Unfortunately, in Wine 0.9.30 models with disabled pixel shader have broken
geometry (but are still texturised).
BTW: How to do regression test?
I could say, that in version:
- 0.9.29 (and below) with pixel shader _disabled_ models geometry were good
and models were texturized.
- 0.9.30 with pixel shader _disabled_ models geometry are broken, but models
are texturized.
- in all previous versions (included current 0.9.30) with pixel shader
_enabled_ models geometry are good, but there are _NO_ textures on models
(please see bug 5723 ).
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