http://bugs.winehq.org/show_bug.cgi?id=5018
truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
------- Additional Comments From truiken(a)gmail.com 2007-12-02 16:16 -------
This bug is fixed then. That crash is bug 7208.
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http://bugs.winehq.org/show_bug.cgi?id=7330
------- Additional Comments From hverbeet(a)gmail.com 2007-12-02 15:55 -------
If this is a regression, please do a regression test.
It should be noted that emulated vertex shaders don't work properly at the
moment, and the option will likely be removed at some point. Disabling pixel
shaders isn't recommended for anything other than debugging either, and will
probably be removed as well at some point.
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http://bugs.winehq.org/show_bug.cgi?id=5018
------- Additional Comments From thestig(a)google.com 2007-12-02 15:52 -------
Created an attachment (id=4893)
--> (http://bugs.winehq.org/attachment.cgi?id=4893&action=view)
crash log
With wine-0.9.30-gb6d8b27, I created a new .wine directory and ran the
installer. It works ~85% of the time, but occasionally I get crashes like the
one in the attachment.
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http://bugs.winehq.org/show_bug.cgi?id=6869
------- Additional Comments From mats.turesson(a)gmail.com 2007-12-02 15:38 -------
Well not that I have a Linux machine up and running, that has a small kind of
possibility to run this game, but even though will I give you a possibility to
try this advice, works on most of the windows-machines having the same problem
or issue, with the new EA-games.
(works with one of my windows-machines)
If you execute the autorun.exe with the comp ability to Windows 2000 you will
probably be able to install the game. it will show you the text-lines containing
the "rules" to accept, and it will not complain about the DirectX 0.
Wish you good luck,
Kindness Regards Mr. Turesson
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http://bugs.winehq.org/show_bug.cgi?id=4275
------- Additional Comments From hverbeet(a)gmail.com 2007-12-02 15:20 -------
What makes you suspect refcounting there? Also, what does +heap show for output?
In case of the rthdribl demo it appears to try and allocate a way too large
random amount of memory, which fails and causes the NULL pointer dereference.
When that demo is run with +d3d9 (for me at least), it only tries to allocate
0x400 bytes of memory and gets further, which IMO suggests some kind of memory
corruption.
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http://bugs.winehq.org/show_bug.cgi?id=881
------- Additional Comments From saulius.krasuckas(a)elst.vtu.lt 2007-12-02 15:18 -------
Could anyone, please, change the name of attachment 4873 into a "wbug.txt" and
its type to "plain text (text/plain)"? Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=7374
------- Additional Comments From monst.oor(a)ntlworld.com 2007-12-02 15:00 -------
I have tried regressing to version 0.9.0.27 but get the same problem. I'm now
thinking that it may be due to another update I've installed. Now I'm trying to
decide which one it is.
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http://bugs.winehq.org/show_bug.cgi?id=7405
kelfe(a)gmx.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download, regression
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