http://bugs.winehq.org/show_bug.cgi?id=7560
Summary: ollydbg fails to debug multithreaded apps
Product: Wine
Version: 0.9.31.
Platform: Other
URL: http://www.ollydbg.de/odbg110.zip
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mizvekov(a)gmail.com
when an app creates a new thread, tracing dies and this is shown continuously,
2 times per second or so, on stdout:
fixme:thread:NtQueryInformationThread Cannot get kerneltime or usertime of
other threads
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http://bugs.winehq.org/show_bug.cgi?id=7559
------- Additional Comments From l_bratch(a)yahoo.co.uk 2007-26-02 12:09 -------
I don't know if it's relevant, but in Windows, the option to choose IPX isn't
available unless you install IPX support manually in Windows - perhaps it is the
game failing to detect either TCP or IPX support?
(I turned IPX support on in my kernel, just in case, but that didn't help.)
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http://bugs.winehq.org/show_bug.cgi?id=7195
------- Additional Comments From max.plenert(a)web.de 2007-26-02 12:08 -------
I used a a native version of msxml3.dll (winecfg didn't show a msxml4) but it
also crashes with a simlar dump, wine version cvs wine-0.9.31-gcbd54cf
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http://bugs.winehq.org/show_bug.cgi?id=7559
Summary: No option to select TCP or IPX in 1nsane
Product: Wine
Version: 0.9.31.
Platform: PC-x86-64
URL: http://www.codemasters.com/insane/eng/html/game_html/gam
e_down_6.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l_bratch(a)yahoo.co.uk
In the game 1nsane (demo URL given), when entering the multiplayer menu, it
should prompt you to select between either TCP or IPX when hosting a game. In
Wine there is no option to select TCP or IPX, and the game crashes when you
choose to start the game (presumably because you told it to host a game without
giving it a protocol to use).
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http://bugs.winehq.org/show_bug.cgi?id=6250
------- Additional Comments From adam(a)tpetaccia.com 2007-26-02 11:48 -------
I don't see the hardware cursor patch as doing anything in Guild Wars (even
applied with the other 32-bit mouse patch). What exactly is it supposed to do?
Or do I set something first?
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