http://bugs.winehq.org/show_bug.cgi?id=7712
------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-16-03 16:11 -------
Created an attachment (id=5393)
--> (http://bugs.winehq.org/attachment.cgi?id=5393&action=view)
a testcase
It's known that the window being Unicode depends on RegisterClass, not on
CreateWindow. The problem is that this programs passes DefWindowProcA to
RegisterClassExW as the winproc. I've checked that this works under Windows
(and there is no DefWindowProcA -> DefWindowProcW call I speculated about in
comment #21). The attached testcase shows this.
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http://bugs.winehq.org/show_bug.cgi?id=1434
Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
BugsThisDependsOn| |7770
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http://bugs.winehq.org/show_bug.cgi?id=3747
Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
BugsThisDependsOn| |7770
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http://bugs.winehq.org/show_bug.cgi?id=7770
Summary: IDirectInputAImpl_GetDeviceStatus is a stub
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Speeddymon(a)gmail.com
OtherBugsDependingO 1434,3747
nThis:
IDirectInputAImpl_GetDeviceStatus always returns DI_OK because it is a stub.
This makes at least one game crash. A hacky patch was listed in the comments of
bug 3747 that makes the function return DI_NOTATTACHED after 3 tries, which
prevents the game from crashing, however we need a proper implementation.
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http://bugs.winehq.org/show_bug.cgi?id=7247
------- Additional Comments From dean(a)bong.com.au 2007-16-03 16:10 -------
unreal tournament 2004 has a native port.
unless im mistaken the only major difference is that the windows version has
dynamic personalized number plates on vehicles.
so for any readers it is worth looking into the linux native port, ryan gordon
has done an excellent job on it. its straight forward to get going in both 32
and 64bit.
that said, this bug most likely extends to other games using the unreal engine
without a linux port (for example swat 4, which in fact it does affect)
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http://bugs.winehq.org/show_bug.cgi?id=5157
------- Additional Comments From alex(a)thehandofagony.com 2007-16-03 16:05 -------
The last function being called is DDEPOSTADVISE()
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http://bugs.winehq.org/show_bug.cgi?id=3477
Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO|1432 |1434, 2012, 3356
nThis| |
------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 15:48 -------
Still an issue? Changed block to 1434, which is the games metabug, added 3356
(mouse) and 2012 (keyboard)
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http://bugs.winehq.org/show_bug.cgi?id=1385
------- Additional Comments From spetreolle(a)yahoo.fr 2007-16-03 15:47 -------
have a look at robin's comment #15 :
it seems to not work when using full screen mode.
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http://bugs.winehq.org/show_bug.cgi?id=3057
Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO| |2012
nThis| |
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