http://bugs.winehq.org/show_bug.cgi?id=7626
------- Additional Comments From ehoover(a)mines.edu 2007-04-03 17:10 -------
Do you get that error if you don't change the zoom level? The only errors I get
(with medium graphics) are related to unhandled shader opcodes (decimated):
fixme:d3d_shader:shader_generate_main Can't handle opcode dp2add in hwShader
fixme:d3d_shader:shader_generate_main Can't handle opcode nrm in hwShader
fixme:d3d_shader:shader_generate_main Can't handle opcode pow in hwShader
fixme:d3d_shader:shader_generate_main Can't handle opcode sincos in hwShader
Which I also get at the low graphics setting except for the 2-D dot product
(dp2add).
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http://bugs.winehq.org/show_bug.cgi?id=7606
jrliggett(a)cox.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From jrliggett(a)cox.net 2007-04-03 17:10 -------
Downgrading fglrx back to 8.33.6 fixes this crash for me, although I still get
another crash in datacache.dll similar to bug 4044. Closing this bug.
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http://bugs.winehq.org/show_bug.cgi?id=7626
------- Additional Comments From ehoover(a)mines.edu 2007-04-03 16:52 -------
This problem does need to get fixed, but as a work-around try setting the
graphics to "low". At least on the demo, this allows the game to show the
battlefield.
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http://bugs.winehq.org/show_bug.cgi?id=6480
vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From vitaliy(a)kievinfo.com 2007-04-03 16:45 -------
OffscreenRenderingMode=backbuffer fixed in 0.9.32.
pbuffer mode worked before. See http://wiki.winehq.org/UsefulRegistryKeys
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http://bugs.winehq.org/show_bug.cgi?id=7628
------- Additional Comments From liquitsnake(a)gmx.net 2007-04-03 16:36 -------
Bug seems related to patch
7918c59f867e438b1e609010d5057025764693b5 - kernel32: Add a stub implementation
for GetVolumeNameForVolumeMountPoint{A, W}.
whose parent is
eb75b17801cf07903a62c44ddd2d5ce25dba049f - mcicda: Compare GetLastError() to
kernel error codes, not ntdll ones.
git bisect says:
eb75b17801cf07903a62c44ddd2d5ce25dba049f is first bad commit
commit eb75b17801cf07903a62c44ddd2d5ce25dba049f
Author: Francois Gouget <fgouget(a)free.fr>
Date: Tue Jan 9 12:17:54 2007 +0100
mcicda: Compare GetLastError() to kernel error codes, not ntdll ones.
:040000 040000 9d179ed72166cb2567adeeb0b62196748d493ef4
938aee82bcf61f189a6b268e13d1e35135bfa761 M dlls
---
Further investigation showed that sound does NOT really break, the PCM volume
merely gets set to 0 when the game is launched! This behavior is surely not
intended.
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http://bugs.winehq.org/show_bug.cgi?id=7630
------- Additional Comments From truiken(a)gmail.com 2007-04-03 16:25 -------
a) They were wrong, and
b) Wine can't load msvcr80.dll anyway (bug 6591, bug 7409)
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------- Additional Comments From liquitsnake(a)gmx.net 2007-04-03 16:20 -------
Several people told me it should be done like this, someone in a forum and
someone in the Wine IRC channel. Besides, I couldn't find any "regular" newer
version of msvcrt. So this must be the "newer version"
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From truiken(a)gmail.com 2007-04-03 16:16 -------
> (which is msvcr80.dll renamed to msvcrt.dll)
msvcr80.dll is not the same as msvcrt.dll...notice the 't'.
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------- Additional Comments From vladimirkadlec(a)gmail.com 2007-04-03 16:09 -------
I tried it on another machine, with the same setup:
ubuntu dapper
X.Org 7.0.0-0ubuntu45,
Option "XkbLayout" "us,cz(qwerty)"
Option "XkbOptions" "grp:shift_toggle,grp_led:scroll"
the problem is the same, as described. mgrac(a)redhat.com confirmed this too. He
discovered, that if the notepad window focus is lost and then it is focused
again, the shift state is recovered then. I.e. one can type lowercase letters
and numbers again.
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